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dimforge
/
parry
2D and 3D collision-detection library for Rust.
https://parry.rs
Apache License 2.0
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Add various special cases
#18
sebcrozet
closed
3 years ago
0
Bug: very small vertex input to TriMesh results in panic: unwrap on None when distance_to_local_point is called
#17
drobnyjt
opened
3 years ago
0
Add MassProperties computation for triangle meshes
#16
sebcrozet
closed
1 year ago
3
Release v0.2.0
#15
sebcrozet
closed
3 years ago
0
Aabb utilities
#14
sebcrozet
closed
3 years ago
0
Add special cases for the projection of a point on a cone or a cylinder.
#13
sebcrozet
closed
3 years ago
1
Fix ball/convex shape penetration computation.
#12
sebcrozet
closed
3 years ago
0
Add multiplication of SdpMatrix by a scalar.
#11
sebcrozet
closed
3 years ago
0
Detect when a ray hits the backface of a trimesh's triangle.
#10
sebcrozet
closed
3 years ago
0
implement TODO for <Triangle as Shape>::ccd_thickness
#9
LoganDark
opened
3 years ago
1
Dispatch traits aren't composable
#8
Ralith
opened
3 years ago
4
Dispatch tweaks
#7
Ralith
closed
3 years ago
1
Improve serialization performance by avoiding the use of erased-serde.
#6
sebcrozet
closed
3 years ago
1
Fix typos
#5
Cupnfish
closed
3 years ago
1
Docs: Make clear that TriMeshes are not treated as solid for point queries, even when `solid` flag given
#4
clbarnes
opened
3 years ago
4
ShapeType precludes custom shapes
#3
Ralith
closed
3 years ago
0
Homepage and documentation links are completely wrong
#2
MarkDDR
closed
3 years ago
1
The name ncolide was better
#1
EdorianDark
closed
3 years ago
5
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