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dimforge
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rapier
2D and 3D physics engines focused on performance.
https://rapier.rs
Apache License 2.0
3.93k
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Shape casting inconsistencies
#434
Mik-pe
opened
1 year ago
2
Fix typo in CharacterLength enum doc
#433
USER-5
closed
1 year ago
1
Is it not possible to make a vehicle using revolute joints for the wheels?
#432
torkeldanielsson
closed
5 months ago
3
Fix CI build error check-fmt
#431
fabriceci
closed
1 year ago
1
Parry 0.12 released, adding QBVH maintenance APIs
#430
Dessix
closed
1 year ago
1
Adds methods to retrieve forces added by the user.
#429
fabriceci
closed
1 year ago
2
Add enable/disable, incremental query pipeline, and vehicle controller
#427
sebcrozet
closed
1 year ago
0
KinematicCharacterController movement with surface normal corrections
#426
HugoPeters1024
closed
1 year ago
3
KinematicCharacterController: early break in move_shape in case of no update.
#424
PieroV
opened
1 year ago
1
Fix #378 Added one example join_motor_position
#422
pellico
closed
9 months ago
2
Rigidbody and non-rigidbody colliding often ends with tunneling (2D)
#421
elyshaffir
closed
1 year ago
4
Feature Request: Collision Normal Velocity
#419
CleanCut
opened
1 year ago
0
Offset of KinematicCharacterController is not sustained when desired translation points partially towards ground
#418
kristiansvalland
closed
4 months ago
1
rapier3d convex hull regression from 0.15 to 0.16
#417
LPGhatguy
closed
1 year ago
8
Setting the motor position of a Spherical multibody joint is broken
#416
LatentSpaceExplorer
closed
7 months ago
1
Add Rope Joints
#415
Wolftousen
closed
1 year ago
5
Character controller crashes immediately on any input
#414
darthdeus
closed
1 year ago
1
2D ball-trimesh collisions seem slightly glitchy
#413
msvbg
opened
1 year ago
3
Release v0.16.0
#411
sebcrozet
closed
1 year ago
0
Update to parry 0.11
#410
sebcrozet
closed
1 year ago
0
Fixed typos in character_controller.rs
#409
schnippl0r
closed
1 year ago
1
Documentation outdated
#408
OriginLive
closed
1 year ago
2
Collision detection without rigid bodies
#407
FilipPiktiv
closed
1 year ago
1
Where could I get the Demo code?
#405
CodingYiyi
closed
1 year ago
2
Trimesh internal edges cause incorrect simulation
#404
HexaField
closed
1 year ago
5
Implement Copy-Clone-Debug for CharacterCollision
#403
sebcrozet
closed
1 year ago
0
Setting a new prediction_distance to BroadPhase doesn't create new events
#402
Mik-pe
opened
1 year ago
1
Motorized ImpulseJoint not working when one side is a convex hull smaller than a certain size
#401
werner291
opened
1 year ago
0
Crash when combining a MultibodyJoint, a fixed parent object, and a dynamic body colliding with the parent object
#400
werner291
opened
1 year ago
7
Allow to filter groups in `DebugRenderPipeline`
#398
GuillaumeGomez
closed
1 year ago
1
Enable more features when documenting on docs.rs
#397
GuillaumeGomez
closed
1 year ago
1
Using `HalfSpace` collider shape stalls broad phase in rapier3d-f64
#396
jsatka
opened
1 year ago
0
Release v0.15.0
#395
sebcrozet
closed
1 year ago
0
Add a character controller implementation
#394
sebcrozet
closed
1 year ago
0
Convert a Collider back into a ColliderDesc.
#393
viridia
closed
1 year ago
1
Scaling RigidBodies
#391
hpatjens
closed
2 years ago
1
Auto-update a rigid-body’s world mass-properties when the user sets their position
#390
sebcrozet
closed
2 years ago
0
Update `bevy_egui`
#389
SludgePhD
closed
2 years ago
1
Error in an example about Shape-casting
#388
Pietrek14
closed
1 year ago
1
Add new contacts manually during contact modification
#387
atlv24
opened
2 years ago
0
bitflags for InteractionGroups
#385
tguichaoua
closed
2 years ago
1
Using bitflags for InteractionGroups
#384
tguichaoua
closed
2 years ago
0
Question: Can rapier2d be used for physics on a toroid/on a 2d surface wrapping in x- and y-directions?
#383
maghoff
closed
2 years ago
0
Crash when trying to remove multibody joints from a rigid body
#382
darthdeus
closed
2 months ago
1
Expose method for setting multibody joint position
#381
jsatka
closed
1 year ago
0
Make Collider::set_rotation and RigidBody::set_rotation take a rotation instead of an axis-angle.
#380
sebcrozet
closed
2 years ago
0
Joint limits have no effect in multibody ball joints
#379
jsatka
opened
2 years ago
0
Revolute joint motor target position is broken at and beyond 90 degree angles
#378
fatho
closed
9 months ago
3
Crash with thin `ColliderBuilder::convex_decomposition(...)` hitting stuff when attached to a rigid body
#377
darthdeus
closed
3 months ago
3
Fix typo in BroadPhase
#376
timokoesters
closed
2 years ago
1
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