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dreadmullet
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JC2-MP-Racing
Official racing script for Just Cause 2: Multiplayer (www.jc-mp.com)
MIT License
11
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7
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RacerBase:Remove() disables collisions on players /after/ a race end
#28
Jman100
opened
10 years ago
0
Parachute setting (and possibly other settings) not transferred when loading using loadoldcourse
#27
Jman100
opened
10 years ago
0
Importing and saving old courses using loadoldcourse breaks circuits
#26
Jman100
opened
10 years ago
0
Orbit camera can go underground
#25
philpax
opened
10 years ago
0
Camera can be moved around while in spectate with race menu open
#24
philpax
closed
10 years ago
1
Race records are only saved if the player finishes the race
#23
philpax
opened
10 years ago
0
Voteskip rescinded when going into spectate
#22
philpax
opened
10 years ago
0
Add next course to countdown; code cleanup
#21
philpax
closed
10 years ago
0
Always in race mode
#20
SableDante
opened
10 years ago
4
In any race, cars tend to spawn 5-10 feet in the air
#19
JeTLaGGeD
opened
11 years ago
0
Car vs. Helicopter: Helicopters spawn underneath bridge (cars too, sometimes)
#18
JeTLaGGeD
opened
11 years ago
0
Glitch where players can start racing before countdown timer.
#17
JeTLaGGeD
opened
11 years ago
0
Respawning is terribad
#16
dreadmullet
opened
11 years ago
1
Starting grid leaderboard is incorrect
#15
dreadmullet
opened
11 years ago
2
Everyone starts on fire in Lost Island Rally (lol)
#14
dreadmullet
opened
11 years ago
2
Checkpoints need an isRespawnable flag
#13
dreadmullet
opened
11 years ago
0
Utility.NumberToPlaceString can return "21th", etc
#12
dreadmullet
opened
11 years ago
1
Game managers
#11
dreadmullet
opened
11 years ago
1
suggestions:
#10
UrbanPotato
closed
11 years ago
0
Fix the spelling of 'touge'
#9
philpax
closed
11 years ago
0
Starting grid overflow: each extra starting grid has its own temporary world
#8
dreadmullet
opened
11 years ago
1
If there are too many players/vehicles around the local player, set their streaming distance lower
#7
dreadmullet
closed
11 years ago
0
Ugly ugly text files
#6
namidairo
closed
11 years ago
0
Countdown should start when all players have entered their cars, or after a short time limit
#5
dreadmullet
closed
10 years ago
0
Stop silly people from driving backwards or being afk
#4
dreadmullet
opened
11 years ago
1
Client-side race scripts need an overhaul
#3
dreadmullet
closed
11 years ago
0
Map icons seem to be off
#2
dreadmullet
closed
10 years ago
0
Add SteamID to authors for race viewer
#1
JaTochNietDan
opened
11 years ago
0