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edo9300
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ygopro-core
ygopro script engine.
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"Subterror Guru" and "Subterror Fiendess" in the Damage Step
#107
kevinlul
opened
4 years ago
0
Copying names and single-control clauses
#106
kevinlul
opened
4 years ago
1
Fix Problem with Duel.ProcedureSummon()
#104
Eronan
closed
4 years ago
0
Too many Chain Links disconnects users on servers
#105
kevinlul
closed
3 years ago
2
A SpecialSummon function that can handle both sides of the field at once as simply as one side of the field
#102
kevinlul
closed
4 years ago
1
More control over Duel.SwapControl
#101
kevinlul
opened
4 years ago
0
Add Duel.CheckEffectTributeGroupCost and Duel.SelectEffectTributeGroupCost functions
#100
kevinlul
closed
3 years ago
1
EFFECT_SUMMON_COST causes the deck to shuffled
#99
NaimSantos
closed
4 years ago
1
Card.IsLinked behaves incorrectly
#98
kevinlul
closed
4 years ago
2
Add player parameter to Effect.SetCountLimit
#97
kevinlul
closed
4 years ago
3
Adding suggested function name changes
#96
KingYamato
closed
4 years ago
2
Import upstream features and fixes
#95
kevinlul
closed
4 years ago
0
Rework of messages that OR'd values together with code
#94
DyXel
closed
5 years ago
0
Problem with card codes higher than 0x7FFFFFFF
#93
DyXel
closed
5 years ago
0
MSG_MISSED_EFFECT is not sent on certain scenarios
#92
DyXel
opened
5 years ago
1
MSG_SWAP_GRAVE_DECK depends on client state
#91
DyXel
closed
4 years ago
1
Renaming script functions for better understanding and less clunkiness
#90
kevinlul
opened
5 years ago
11
Renamed functions to use more intuitive names
#89
NaimSantos
closed
5 years ago
0
GetLink returns 0 if the card is in the S/T Zone
#88
NaimSantos
closed
5 years ago
4
IsPreviousLocation/GetPrevious Location vs Gemini Monsters
#87
NaimSantos
closed
5 years ago
2
Summoning Inspector Boarder
#86
kevinlul
closed
5 years ago
1
Subterror Nemesis Warrior workaround
#85
kevinlul
closed
5 years ago
1
Monster Gate vs Knightmare Corruptor Iblee
#84
kevinlul
closed
4 years ago
1
Parthian Shot skipping the end of the Battle Phase
#83
kevinlul
opened
5 years ago
0
Incorrect interactions due to EFFECT_PUBLIC
#82
NaimSantos
opened
5 years ago
2
Fixed indentation in effect.h
#81
NaimSantos
closed
5 years ago
0
Add basic documentation for API4
#80
kevinlul
closed
4 years ago
1
Incorrect implementation of EFFECT_QP_ACT_IN_SET_TURN
#79
kevinlul
closed
5 years ago
1
Commenting out some code for testing purposes
#78
pyrQ
closed
5 years ago
1
Indentation fixes and constant renaming
#77
NaimSantos
closed
5 years ago
0
CMake build system inconsistent with Premake
#76
kevinlul
closed
1 year ago
0
Copies of "Appropriate" crashing the game
#75
NaimSantos
closed
3 years ago
4
Servant/Magister/Reflection of Endymion
#74
NaimSantos
closed
5 years ago
1
Bait Doll overrides the Reason Effect of the card it activates
#73
AlphaKretin
opened
5 years ago
4
Duel.NegateAttack returns true if target redirected with Duel.CalculateDamage
#72
AlphaKretin
closed
4 years ago
1
Duel.GetBattleDamage ignores some effects causing incorrect interactions
#71
AlphaKretin
closed
3 years ago
3
A Card's "Summon Type" is not always reset
#70
AlphaKretin
opened
5 years ago
1
Internal C++ API rework [ci skip]
#69
kevinlul
closed
5 years ago
1
Damage value overflow with Dark Snake Syndrome
#68
kevinlul
closed
1 year ago
6
Life Point overflow
#67
kevinlul
opened
5 years ago
0
Infinite loop detection
#66
kevinlul
opened
5 years ago
5
Remove compile-time warnings
#65
kevinlul
closed
5 years ago
0
Fixed indentation
#64
NaimSantos
closed
5 years ago
0
Fix "controler" typos
#63
kevinlul
closed
1 year ago
0
Add ASSUME_LOCATION effect
#62
kevinlul
closed
3 years ago
0
Convert to AGPL and add Lua licence [ci skip]
#61
kevinlul
closed
5 years ago
1
[Travis] Fix Windows/Linux deploy
#60
kevinlul
closed
5 years ago
0
[Travis] C linkage for Lua, use CMake, continuous deployment
#59
kevinlul
closed
5 years ago
1
[Travis][Linux] Downgrade to GCC7 for improved compatibility
#58
kevinlul
closed
5 years ago
0
[Linux] Build lua with -fPIC
#57
kevinlul
closed
5 years ago
0
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