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eliasdoehne
/
stellaris-dashboard
A graph dashboard and event log for Stellaris.
126
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15
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Parse Error
#164
Romanophile
opened
1 week ago
1
Potential Memory Leak?
#163
EclipsedStar0
opened
2 weeks ago
0
Bump waitress from 2.1.2 to 3.0.1
#162
dependabot[bot]
opened
1 month ago
0
Bump werkzeug from 2.2.3 to 3.0.6
#161
dependabot[bot]
opened
1 month ago
0
Version bump
#160
MichaelMakesGames
closed
3 months ago
0
New events and fixes for reworked leaders
#159
MichaelMakesGames
closed
3 months ago
0
Add "Hide other players setting"
#158
MichaelMakesGames
closed
4 months ago
0
Misc tweaks
#157
MichaelMakesGames
closed
4 months ago
0
Expand parse test coverage by reading all countries
#156
chennin
closed
6 months ago
0
Python 3.12 compatibility
#155
chennin
closed
6 months ago
0
Python 3.12 compatability
#154
chennin
closed
6 months ago
0
Use alembic to automatically migrate game DBs
#153
MichaelMakesGames
closed
6 months ago
0
Save and display country origins
#152
MichaelMakesGames
closed
6 months ago
0
Automatic DB migrations
#151
MichaelMakesGames
closed
6 months ago
2
Rewrite the mod to no longer use (now nonexistent) in-game browser
#150
MichaelMakesGames
closed
6 months ago
0
Show empire origin
#149
MichaelMakesGames
closed
6 months ago
5
Fix mod for in-game access
#148
MichaelMakesGames
closed
6 months ago
5
Automatically find Steam Stellaris install locations
#147
MichaelMakesGames
opened
6 months ago
2
Fix loading loc files on Windows; change some mod errors to warns
#146
MichaelMakesGames
closed
6 months ago
0
Improve Windows build speed
#145
chennin
closed
6 months ago
0
Bump pillow from 10.2.0 to 10.3.0
#144
dependabot[bot]
closed
6 months ago
0
Change tests to use save files not in the main repo
#143
chennin
closed
6 months ago
3
Bump jinja2 from 3.1.2 to 3.1.4
#142
dependabot[bot]
closed
6 months ago
0
Bump black from 22.3.0 to 24.3.0
#141
dependabot[bot]
closed
6 months ago
1
Bump werkzeug from 2.2.3 to 3.0.3
#140
dependabot[bot]
closed
6 months ago
1
Bump tqdm from 4.64.1 to 4.66.3
#139
dependabot[bot]
closed
6 months ago
0
Improve Windows build speed
#137
MichaelMakesGames
closed
6 months ago
1
Update greenlet to fix build on newer Macs
#136
chennin
closed
6 months ago
0
Fix warnings about invalid escape sequences
#135
chennin
closed
6 months ago
0
Adapt StellarMap's save game parser
#134
MichaelMakesGames
opened
9 months ago
2
Bump dash from 2.7.1 to 2.15.0
#133
dependabot[bot]
closed
6 months ago
0
Bump pillow from 9.4.0 to 10.2.0
#132
dependabot[bot]
closed
6 months ago
1
Bump jinja2 from 3.1.2 to 3.1.3
#131
dependabot[bot]
closed
6 months ago
1
Bump fonttools from 4.38.0 to 4.43.0
#130
dependabot[bot]
closed
6 months ago
0
Add a 3.10.4 vanilla save to test cases
#129
chennin
closed
6 months ago
3
Fix parsing = in string; fix unsafe string slicing in debug code
#128
MichaelMakesGames
closed
11 months ago
1
Getting dashboard crash when new savegame is generated in Stellaris 3.10.4, log added below
#127
Abolohit
closed
6 months ago
12
Rust parsing error on saves with accented names; also with C.A.R.E. country
#126
chennin
closed
11 months ago
3
UnicodeDecodeError in Multibyte Enviroment
#125
kirrytinyfang
closed
6 months ago
1
Fix save parser test, and fix error in parsing old saves
#124
chennin
closed
11 months ago
0
Bump flask from 2.2.2 to 2.2.5
#123
dependabot[bot]
closed
6 months ago
0
Bump pillow from 9.4.0 to 10.0.1
#122
dependabot[bot]
closed
10 months ago
1
Fix some name renderer errors; fix errors parsing some modded saves
#121
MichaelMakesGames
closed
1 year ago
2
Bump werkzeug from 2.2.3 to 2.3.8
#120
dependabot[bot]
closed
6 months ago
1
Add option to render maps using StellarMaps (if installed)
#119
MichaelMakesGames
opened
1 year ago
5
Fails to parse attached LOTOR save
#118
MichaelMakesGames
closed
1 year ago
1
Use country colors for graphs and maps; avoid duplicates
#117
MichaelMakesGames
closed
1 year ago
0
Automatically find modded loc files, using dlc_load.json
#116
MichaelMakesGames
closed
1 year ago
1
Update leader historical events
#115
MichaelMakesGames
closed
6 months ago
4
Automatically load modded localization by checking `dlc_load.json`
#114
MichaelMakesGames
closed
1 year ago
4
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