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elnormous
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ouzel
C++ game engine for Windows, macOS, Linux, iOS, tvOS, Android, and web browsers
The Unlicense
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CMake build scripts
#56
Frost-54
opened
1 year ago
0
How to build from source on MSYS2 MINGW64?
#55
ghost
opened
1 year ago
0
fix android build errors;upgrade minimal android api level from 17 to…
#54
InJoins
closed
1 year ago
0
How to communicate with ObjC and Java?
#53
paulocoutinhox
opened
2 years ago
0
Add a buildsystem
#52
alvarogalloc
opened
3 years ago
2
macOS game controller problem
#51
urcereal
opened
3 years ago
1
Fixed Change Back Buffer Error on DirectX11
#50
taida957789
closed
3 years ago
0
Rasp pi 4 compilation error
#49
TheMaverickProgrammer
closed
3 years ago
2
kda direct buffer support
#48
TheMaverickProgrammer
opened
4 years ago
4
Samples crash with exception
#47
urcereal
closed
4 years ago
3
Assets: KTX loader implementation
#46
ghost
closed
2 years ago
0
cling based C++ as scripting language / hot code reload
#45
blockspacer
opened
5 years ago
0
Run Sample crash by Android
#44
heaoven
closed
5 years ago
1
Ouzel reset shader uniform buffer offset at wrong place.
#43
woc2006
closed
6 years ago
1
Ouzel openGL mode can't draw any content until moved/resized on macOS 10.14
#42
woc2006
closed
6 years ago
3
SetCursorPosition not working properly (?)
#41
TheOrneryNerd
opened
6 years ago
1
[Engine init] Exclusive full screen exception
#40
TheOrneryNerd
opened
6 years ago
1
[Question] Scene events
#39
TheOrneryNerd
closed
6 years ago
4
syntax error : "constant"
#38
Moonstrous
opened
6 years ago
3
Ouzel samples don't run (Ubuntu 17.10, i3)
#37
acron0
opened
6 years ago
0
WASAPI Audio backend
#36
amerkoleci
closed
6 years ago
2
Bug play a ogg-sound with AudioDeviceDS in a debug mode.
#35
Commondor
opened
6 years ago
0
A lot of reallocations in vector assign a data.
#34
Commondor
closed
6 years ago
1
Erroneous declaration of functions in the class SoundData
#33
Commondor
opened
6 years ago
5
add nanogui
#32
boruis
closed
6 years ago
1
Class TTFont does not display spaces.
#31
Commondor
closed
6 years ago
2
Add a Gitter chat badge to README.md
#30
gitter-badger
closed
6 years ago
0
[Question] Dynamic scenes
#29
TheOrneryNerd
closed
6 years ago
2
Problem with handleKeyEvent(UINT msg, WPARAM wParam, LPARAM lParam)
#28
Commondor
closed
7 years ago
1
Missed CoInitializeEx before call CoCreateInstance.
#27
Commondor
closed
7 years ago
1
GamepadXI don't have check for dead zones.
#26
Commondor
opened
7 years ago
1
Docs?
#25
DisableAsync
closed
5 years ago
1
problem with lua binding
#24
boruis
closed
7 years ago
9
integrate imgui or nuklear
#23
boruis
closed
7 years ago
2
No script VM support?
#22
TheOrneryNerd
closed
7 years ago
1
how to create new project?
#21
boruis
opened
7 years ago
7
The engine dies when an activity resumed on android
#20
gjslkjs
closed
7 years ago
4
Scale9Sprite
#19
wenq1
opened
7 years ago
0
Added Freetype font support
#18
PrinceDeveloperOf
closed
7 years ago
8
Memleak button eventhandler
#17
wenq1
closed
7 years ago
0
Why do compoments have a "draw" method?
#16
wenq1
closed
7 years ago
1
Is there a way to set anchorPoint in sprites?
#15
wenq1
closed
7 years ago
0
Is there a way to schedule timed event?
#14
wenq1
opened
7 years ago
1
is there a way to add a callback to animation sequence
#13
wenq1
closed
7 years ago
2
when is Camera.contentPosition used?
#11
wenq1
closed
7 years ago
8
Extension string check is broken
#10
wenq1
closed
7 years ago
2
- ugly hack to make android work
#9
wenq1
closed
7 years ago
7
Engine update thread
#8
wenq1
closed
6 years ago
14
No documentation on how to set up an ouzel project on Mac
#7
jorgenpt
opened
8 years ago
2
Document that ouzelMain is expected to return void
#6
jorgenpt
closed
8 years ago
0
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