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ephread
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inkgd
Implementation of inkle's Ink in pure GDScript for Godot, with editor support.
MIT License
305
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Implementing save/load
#25
mcoorlim
closed
4 years ago
8
Issue with saving and loading state
#24
mcoorlim
closed
4 years ago
1
Best way to implement multiple ink stories?
#23
mcoorlim
closed
4 years ago
2
Memory leakage partial fix [WIP]
#22
2shady4u
closed
4 years ago
1
Reading an Ink file.
#21
sdeesknees
closed
3 years ago
4
Error when trying to run example project
#20
shingle-bells
closed
3 years ago
2
0.8.3 -> 0.9.0
#19
ephread
closed
4 years ago
0
Error while parsing ink_runner.tscn
#18
Drumclem
closed
3 years ago
2
Removed icon_folder
#17
2shady4u
closed
4 years ago
3
Stop configuration instance from leaking
#16
2shady4u
closed
4 years ago
1
Unable to find Json file in export
#15
shrnjad
closed
4 years ago
1
Best way to integrate Mono?
#14
shrnjad
closed
4 years ago
7
Multiline functions are executed all at once
#13
2shady4u
closed
4 years ago
2
Combined lists and functions don't work as intended
#12
2shady4u
closed
4 years ago
8
Ignore some warnings
#11
Stoeoeoe
closed
4 years ago
1
Works in Editor, Not in Export
#10
lunarcloud
closed
4 years ago
4
Fix Node not found error InkRuntime.init()
#9
MageJohn
closed
4 years ago
1
Unused class variable warnings
#8
MageJohn
closed
4 years ago
5
Can't download the example
#7
zyq0825
closed
5 years ago
2
Fix unbind_external_function
#6
Stoeoeoe
closed
5 years ago
1
Fix external function validation error message
#5
Stoeoeoe
closed
5 years ago
3
Performance issues when building the container hierarchy
#4
ephread
opened
5 years ago
3
Support multiple languages
#3
fire
closed
3 years ago
5
Compiling the example doesn't work)
#2
RobertWalter83
closed
5 years ago
4
inkgd not in asset library
#1
RobertWalter83
closed
5 years ago
5
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