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eric62369
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AFGBeatemup
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Backdash bugs
#107
eric62369
opened
3 years ago
0
Backdash = Potemkin
#106
eric62369
closed
3 years ago
0
Hit during airdash
#105
eric62369
closed
3 years ago
0
Universal Attack Launch Attributes
#104
eric62369
closed
3 years ago
0
Basic Knockdown controller
#103
eric62369
closed
3 years ago
0
Jump cancel on double enemies only 8
#102
eric62369
closed
3 years ago
1
Enemy pushback disabled?
#101
eric62369
closed
3 years ago
0
Clean up multi enemy hit interactions
#100
eric62369
closed
3 years ago
0
Create Basic Enemy Defeat Process
#99
eric62369
closed
3 years ago
0
Variable BlockStun / HitStun
#98
eric62369
closed
3 years ago
0
Delay hit by 1 frame for animation changes to register
#97
eric62369
closed
3 years ago
1
Overlap of Pushback values
#96
eric62369
closed
3 years ago
0
Consolidate Enemy IsGrounded state into IMovementController interface?
#95
eric62369
closed
3 years ago
0
Tweak pushback numbers
#94
eric62369
closed
3 years ago
0
Throw can be input cancelled from backdash
#93
eric62369
closed
3 years ago
1
Implement Blocking
#92
eric62369
closed
3 years ago
1
Self Gatling
#91
eric62369
closed
3 years ago
0
Use animation triggers instead of bools
#90
eric62369
closed
3 years ago
0
Button macros for pad / keyboard players
#89
eric62369
opened
3 years ago
0
refactor pushbox script if statement
#88
eric62369
closed
3 years ago
0
Update animations
#87
eric62369
closed
3 years ago
0
Learn how to do performance bug fixing
#86
eric62369
opened
3 years ago
0
Watch for performance drops
#85
eric62369
opened
3 years ago
0
With new push out logic, new jump arc calculation can be rolledback
#84
eric62369
closed
3 years ago
0
When crossing under, running can turn on a dime
#83
eric62369
closed
3 years ago
1
InputHistory Record function
#82
eric62369
closed
3 years ago
1
InputHistory playback function
#81
eric62369
closed
3 years ago
1
Add PreJump Frames
#80
eric62369
closed
3 years ago
1
Learn about deterministic games
#79
eric62369
closed
3 years ago
0
Player can cross up opponent in the corner
#78
eric62369
closed
3 years ago
1
Throw Whiffs at point blank occasionally
#77
eric62369
closed
3 years ago
4
Dash Normals should carry "more" momentum to slide
#76
eric62369
closed
3 years ago
0
Investigate abnormally low friction / high run force
#75
eric62369
closed
3 years ago
0
Exiting Airdash during hitstop does not slow down airdash momentum
#74
eric62369
closed
3 years ago
0
Throw can be RC'd before the strike part of the throw connects
#73
eric62369
closed
3 years ago
1
Running under an airborne character should not raise the update facing direction event
#72
eric62369
closed
3 years ago
0
Clean up PushOutEnemy logic
#71
eric62369
closed
3 years ago
0
Change jump arc calculation
#70
eric62369
closed
3 years ago
1
Change pushbox sizes
#69
eric62369
closed
3 years ago
1
Air Throw
#68
eric62369
closed
3 years ago
1
Basic HP system
#67
eric62369
opened
3 years ago
0
Basic meter system
#66
eric62369
opened
3 years ago
0
Measure example hitstop numbers
#65
eric62369
closed
3 years ago
0
Special moves
#64
eric62369
opened
3 years ago
0
Close Normals
#63
eric62369
closed
3 years ago
1
Investigate double touch with hitbox
#62
eric62369
closed
3 years ago
1
Dash momentum should persist through jump cancel
#61
eric62369
closed
3 years ago
1
Air Normals: Gatlings
#60
eric62369
closed
3 years ago
0
Air Normals: ExecutingCancel carries over from land cancel
#59
eric62369
closed
3 years ago
0
Implement Air throw
#58
eric62369
closed
3 years ago
0
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