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eric62369
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AFGBeatemup
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Implement Super Jump
#57
eric62369
closed
3 years ago
1
Investigate Space Jump
#56
eric62369
closed
3 years ago
0
Investigate multiple grounded jumps
#55
eric62369
closed
3 years ago
0
Investigate performing grounded normals in the air
#54
eric62369
closed
3 years ago
1
After Throw Strike - Can perform running / ground actions
#53
eric62369
closed
3 years ago
0
Airdash movement RC cancel
#52
eric62369
closed
3 years ago
0
Cannot attack during backdash without RC
#51
eric62369
closed
3 years ago
0
Minimum AirDash height
#50
eric62369
closed
3 years ago
1
Basic RC system
#49
eric62369
closed
3 years ago
1
Input History Side effect - Jump cancelling
#48
eric62369
closed
3 years ago
0
Jump cancelling Bugs
#47
eric62369
closed
3 years ago
0
Anti-air 5B and 5C
#46
eric62369
closed
3 years ago
0
bug fixes
#45
eric62369
closed
3 years ago
0
Emergent
#44
eric62369
closed
3 years ago
0
Investigate example game mechanics
#43
eric62369
closed
3 years ago
1
InputHistory Type
#42
eric62369
closed
3 years ago
0
ControllerReader Button Release detection
#41
eric62369
closed
3 years ago
0
Layer of abstraction (Input interpreter -> semantic actions)
#40
eric62369
closed
3 years ago
0
Button Combo Input Buffer
#39
eric62369
closed
3 years ago
0
Player animation Event based central controller
#38
eric62369
closed
3 years ago
1
Research more into Modular design (for Unity)
#37
eric62369
closed
3 years ago
0
Create Interaction types for Hitbox / Hurtbox
#36
eric62369
opened
3 years ago
0
Keep making more music / sounds!
#35
eric62369
closed
3 years ago
1
Design Fighting game engine with minimal coupling
#34
eric62369
closed
3 years ago
1
Separate Character MoveSet/Actions from Movement and P1 / P2
#33
eric62369
closed
3 years ago
0
Maybe: Make side scrolling possible, based on location of all characters
#32
eric62369
closed
3 years ago
1
Basic music loop
#31
eric62369
opened
4 years ago
0
Basic Stick input visualizer
#30
eric62369
closed
4 years ago
0
Basic hit sound effects implemented
#29
eric62369
closed
4 years ago
0
Player Inputs should not be read while game is paused
#28
eric62369
closed
4 years ago
1
Pause menu changes size depending on screen resolution
#27
eric62369
opened
4 years ago
0
Run Speed differs depending on screen size
#26
eric62369
closed
3 years ago
2
Polish Running
#25
eric62369
closed
4 years ago
0
Basic pause menu
#24
eric62369
closed
4 years ago
0
Make systems more universal
#23
eric62369
closed
3 years ago
1
Air Normals
#22
eric62369
closed
3 years ago
1
A + B causes gatling combo
#21
eric62369
closed
4 years ago
0
Deal with await warnings
#20
eric62369
closed
3 years ago
0
Better Attack cancel system
#19
eric62369
closed
3 years ago
0
Basic Hit SFX
#18
eric62369
closed
4 years ago
0
Implement Combo Counter
#17
eric62369
opened
4 years ago
0
Implement HitStun
#16
eric62369
closed
3 years ago
1
Implement Forward and Back Universal Throw
#15
eric62369
closed
4 years ago
0
Pushback should push back player in the corner
#14
eric62369
closed
3 years ago
0
Better architecture for handling player state / animation
#13
eric62369
closed
3 years ago
1
Input management clean up
#12
eric62369
closed
3 years ago
0
Implement more button options
#11
eric62369
closed
4 years ago
0
Proof of concept Change Buttons
#10
eric62369
closed
4 years ago
0
Basic enemy key frame animations
#9
eric62369
closed
3 years ago
1
Airdashing / Backdash - Reversal 8 Jump sometimes carries previous horizontal speed
#8
eric62369
closed
4 years ago
0
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