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ethereumdegen
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bevy_mesh_terrain
MIT License
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bevy 0.14
#23
knutsoned
opened
1 day ago
1
bevy 0.14 support
#22
knutsoned
closed
1 day ago
0
make sure terrain material is Opaque and writes to depth and normal buffers
#21
ethereumdegen
opened
1 month ago
0
Unable to Run Basic Example - Shader
#20
bryvin
closed
2 months ago
2
Paths instead of str
#19
EmiOnGit
closed
2 months ago
0
load terrain shader from project directly
#18
EmiOnGit
closed
2 months ago
2
Edit: Add tools to make the terrain editable
#17
ethereumdegen
closed
5 months ago
0
Add support for vertex coloring of the terrain
#16
ethereumdegen
opened
5 months ago
0
Fix the bizarre terrain flickering - may also be a source of lag atm
#15
ethereumdegen
closed
5 months ago
0
add MIT license file
#14
mattdm
closed
5 months ago
0
clean up all "cargo check" warnings
#13
mattdm
closed
5 months ago
0
only use bevy features that are required by this plugin
#12
mattdm
opened
9 months ago
0
accept different heightmap formats
#11
mattdm
opened
9 months ago
0
load shader as internal asset?
#10
mattdm
closed
2 months ago
0
Directional Light has no effect
#9
mattdm
closed
2 months ago
1
Center on origin?
#8
mattdm
opened
9 months ago
0
possible to use bevy StandardMaterial options for tiles?
#7
mattdm
closed
5 months ago
0
optionally provide more versatile tile-map functionality
#6
mattdm
opened
9 months ago
4
Document how individual "tile" textures are applied to the overall map
#5
mattdm
closed
9 months ago
2
Make mesh building occur in a separate thread
#4
ethereumdegen
closed
9 months ago
0
add collision using parry
#3
ethereumdegen
closed
2 months ago
4
update chunks when they get too far away
#2
ethereumdegen
closed
9 months ago
0
Add various LOD levels
#1
ethereumdegen
closed
9 months ago
1