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etiquettestartshere
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effectivetray
A module for dnd5e on foundryvtt that allows the effects and damage trays to be used more effectively.
MIT License
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setting clarification
#114
etiquettestartshere
closed
10 hours ago
0
readme
#113
etiquettestartshere
closed
1 day ago
0
4.0.4
#112
etiquettestartshere
closed
1 day ago
0
effects show up on attack and damage rolls
#111
etiquettestartshere
closed
1 day ago
0
3.3.0
#110
etiquettestartshere
closed
2 weeks ago
0
improve jsdoc for [options]
#109
etiquettestartshere
closed
2 weeks ago
0
nest lang file
#108
etiquettestartshere
closed
2 weeks ago
0
[Feature Request] Add option to separate availability of damage and effect trays to players
#107
BlackBadger777
closed
2 weeks ago
4
1.2.11
#106
etiquettestartshere
closed
3 weeks ago
0
1.2.10
#105
etiquettestartshere
closed
3 weeks ago
0
try a mutationObserver method one more time
#104
etiquettestartshere
closed
3 weeks ago
0
switch to new versioning scheme
#103
etiquettestartshere
closed
2 weeks ago
0
test helpers to maintain compatibility
#102
etiquettestartshere
opened
3 weeks ago
0
filter out enchantments and riders (partially blocked?) [on 4.0]
#101
etiquettestartshere
opened
3 weeks ago
1
remove legacy targeting
#100
etiquettestartshere
closed
5 days ago
0
refactor
#99
etiquettestartshere
closed
5 days ago
0
extend the effect application element rather than replace its contents
#98
etiquettestartshere
closed
5 days ago
0
1.2.9
#97
etiquettestartshere
closed
3 weeks ago
0
[Feature Request] Add option to hide permanent item effects from effect tray
#96
BlackBadger777
closed
3 weeks ago
2
add spellLevel flags to enchantment type active effects
#95
etiquettestartshere
closed
3 weeks ago
0
4.0 compatibility
#94
etiquettestartshere
closed
3 weeks ago
0
3.3
#93
etiquettestartshere
closed
2 months ago
0
[#91] Add socket event for `ActiveEffect5e#addDependent`.
#92
krbz999
closed
2 months ago
0
When a player creates an effect on their character, an error is thrown if the originating item requires concentration
#91
krbz999
closed
2 months ago
0
3.3
#90
etiquettestartshere
closed
2 months ago
0
icon to img
#89
etiquettestartshere
closed
2 months ago
0
MidiQoL Incompatibility
#88
Tosh0kan
closed
3 months ago
1
f
#87
etiquettestartshere
closed
3 months ago
0
1.2.5
#86
etiquettestartshere
closed
3 months ago
0
ff
#85
etiquettestartshere
closed
3 months ago
0
hopefully correct handling of enchantments
#84
etiquettestartshere
closed
3 months ago
0
1.2.3
#83
etiquettestartshere
closed
3 months ago
0
remove expand tray settings to use the system's
#82
etiquettestartshere
closed
3 months ago
1
applyEffect hook doc
#81
etiquettestartshere
closed
4 months ago
0
readme
#80
etiquettestartshere
closed
4 months ago
0
api changes, checking for damage roll change
#79
etiquettestartshere
closed
4 months ago
0
1.1.19
#78
etiquettestartshere
closed
4 months ago
0
missing assignment
#77
etiquettestartshere
closed
4 months ago
0
getProperty
#76
etiquettestartshere
closed
4 months ago
0
Tray does not show up for players when using "Ready Set Roll"
#75
nschoenwald
closed
4 months ago
3
add public API to allow macros to use application functionality
#74
etiquettestartshere
closed
4 months ago
0
1.1.18
#73
etiquettestartshere
closed
4 months ago
0
proper handling of immunity, resistance, etc
#72
etiquettestartshere
closed
4 months ago
0
resistance, vulnerabity, immunity etc do not work with Damage Target
#71
etiquettestartshere
closed
4 months ago
0
1.1.16
#70
etiquettestartshere
closed
4 months ago
0
remove targets from target source selector if not owned (if damageTarget is disabled)
#69
etiquettestartshere
closed
4 months ago
0
v12 compatibility
#68
etiquettestartshere
closed
2 months ago
0
Watch changes to dnd5e `item.mjs`
#67
etiquettestartshere
closed
3 weeks ago
0
comments, one possibly helpful await, finally removing data.data
#66
etiquettestartshere
closed
4 months ago
1
version #
#65
etiquettestartshere
closed
4 months ago
0
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