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evankh
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ScratchGraphics1
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Hard reload can sometimes cause crashes
#126
evankh
opened
3 years ago
0
Add ground collision
#125
evankh
opened
4 years ago
0
Add inverse kinematics
#124
evankh
opened
4 years ago
0
Use explicitly sized types instead of C++ builtins
#123
evankh
opened
4 years ago
0
Add quaternions to PhysicsComponent
#122
evankh
closed
4 years ago
1
Add cel shading
#121
evankh
opened
4 years ago
0
Add Phong shading
#120
evankh
opened
4 years ago
0
Split all shaders out into separate files like raymarching is
#119
evankh
opened
4 years ago
0
Add proper collision detection
#118
evankh
opened
4 years ago
0
Add a file format for animated geometry
#117
evankh
opened
4 years ago
0
Subclass Geometry for animated geometry
#116
evankh
opened
4 years ago
0
Add texture atlases
#115
evankh
opened
4 years ago
0
Fix memory leaks in Program
#114
evankh
closed
4 years ago
0
Physics dev
#113
evankh
closed
4 years ago
0
Fix rotation physics
#112
evankh
closed
4 years ago
0
Add ability to parent camera to an object
#111
evankh
closed
4 years ago
1
Add a scheduling system to EventQueue
#110
evankh
closed
4 years ago
0
Add an auto c-string to FileService
#109
evankh
closed
4 years ago
1
Physics Simulation
#108
evankh
opened
5 years ago
0
Add a dirty flag to PhysicsComponent
#107
evankh
opened
5 years ago
0
Camera points straight down on the first frame
#106
evankh
closed
5 years ago
0
Add Euler angles to PhysicsComponent
#105
evankh
closed
4 years ago
0
Change NULL to nullptr
#104
evankh
opened
5 years ago
0
Remove the PhysicsComponent from Camera
#103
evankh
closed
5 years ago
0
Change Framebuffers to use Textures
#102
evankh
opened
5 years ago
0
Make MouseHandler use a Framebuffer object instead of trying to track its own
#101
evankh
closed
5 years ago
0
Use more consistent naming for targeting and drawing with FB's and PPP's
#100
evankh
closed
5 years ago
0
Procedural Generation
#99
evankh
opened
5 years ago
0
Use glValidateProgram at render time
#98
evankh
closed
5 years ago
0
Make raymarching use local coordinates instead of global
#97
evankh
closed
4 years ago
0
Add skeletal animation
#96
evankh
opened
5 years ago
2
Integrate FontParser
#95
evankh
opened
5 years ago
0
Change object list into a scene graph
#94
evankh
closed
5 years ago
0
AI machines
#93
evankh
opened
5 years ago
0
ARG engine
#92
evankh
opened
5 years ago
0
Procedural sound on the GPU
#91
evankh
opened
5 years ago
0
Update inheritance to modern syntax
#90
evankh
opened
5 years ago
0
Split large cpp files with different functionality
#89
evankh
closed
4 years ago
1
Make the shader version selector actually useful
#88
evankh
opened
5 years ago
0
Separate raymarching into different files
#87
evankh
closed
4 years ago
0
Add a LoD system
#86
evankh
opened
5 years ago
0
Add normal mapping
#85
evankh
opened
5 years ago
0
Move all shaders to a consistent set of passing blocks
#84
evankh
closed
4 years ago
0
Burn PostProcessingPipeline and FrameBuffer
#83
evankh
closed
5 years ago
1
Hard reset causes a memory exception
#82
evankh
closed
5 years ago
0
Add camera movement controls
#81
evankh
closed
4 years ago
0
Object axes aren't drawn in debug mode
#80
evankh
closed
5 years ago
1
Add collision response
#79
evankh
closed
5 years ago
1
Clean up PostProcessingPipeline
#78
evankh
closed
5 years ago
0
Add a "soft reload"
#77
evankh
closed
5 years ago
1
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