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@dashdotdotdashdotdot
Looks like you are having fun. Yay!
Please use the link in the email you will receive to come to the GitHub issues page where I have posted this issue.
If we are to be …
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Sometimes we don't need all of the class properties to be transformed to Vue data. Actually, I'm in trouble with three.js. When I define a Scene as a class property(It's a very common practice), It is…
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**Is your feature request related to a problem? Please describe.**
We will want to update to a more recent version of three.js. This gives us new features (yay!) but also will have an impact on how ou…
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Done als:
3D model laten renderen.
4 verschillende posities van het model.
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In order for HolographicJS to be realistically useful, it's going to need to support Three.js. My hope is that no changes to Three.js will be required, and ideally no changes to HolographicJS APIs sho…
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A Portfolio website that will consist of 3D models
Stack Used:-
react, three.js, tailwindcss
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To my knowledge, Three.js is a veneer over browser canvas/WebGL that allows for 3D graphics. Considering UO isn't 3D, what are you hoping to gain from using a 3D rendering library that you couldn't ge…
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Scene, Orbital Controls should be moved to a separate file.
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レンダラを THREE.WebGLRenderer から WebGPURenderer に変える
- [Three.js(WebGL)に公開されているWebGPUのデモを触ってみよう!](https://note.com/utsuboco/n/n72b320b1ab90)
- [Compute Snow](https://threejs.org/examples/?q=webgpu#webgp…
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## The problem
As of #19837, `Meshcat` can specify an environment map. However, the images that are supported (png, jpg) can only support low dynamic range images. This has an appreciable impact on t…