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fede-vaccaro
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TerrainEngine-OpenGL
An OpenGL 4 and C++ program which renders a procedural scene.
MIT License
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Who the hell is "Stefano"? Shame on you
#24
ghost
closed
2 years ago
0
Death to your mindset
#23
ghost
opened
2 years ago
0
You are a slave, Fede
#22
ghost
closed
2 years ago
0
Shame on you
#21
ghost
opened
2 years ago
0
Linux build?
#20
MrBruz
opened
2 years ago
1
Cloud visualization
#19
haavardholm
opened
4 years ago
0
Programs not linked
#18
lolaswift
opened
4 years ago
1
Fix light and fog color not change from UI
#17
Tanc-ANT
opened
4 years ago
0
Draw distance adjustment?
#16
jstrom2002
closed
4 years ago
0
Visual studio 2012 :: error MSB8020: The builds tools for v141 (Platform Toolset = 'v141') cannot be found. To build using the v141 build tools
#15
coderboyisongithub
opened
4 years ago
1
Is it possible to isolate just the cloud rendering?
#14
plovdiv74
opened
4 years ago
2
Why is value of Camera->GetViewMatrix() is shaking between positive and negative
#13
liumingqian
opened
5 years ago
1
Update CloudsModel.cpp
#12
mrEscen
closed
4 years ago
3
smooth and rounded clouds
#11
mrEscen
closed
5 years ago
2
Light and Fog color won't change from UI
#10
fede-vaccaro
opened
5 years ago
0
Switch the project to CMake and CLion.
#9
fede-vaccaro
opened
5 years ago
0
Fix the volumetric clouds collisions with terrain.
#8
fede-vaccaro
opened
5 years ago
0
Lighten the main.cpp
#7
fede-vaccaro
opened
5 years ago
0
Merge Skybox branch into master
#6
fede-vaccaro
closed
5 years ago
0
Extract Sky drawing from volumetric clouds class.
#5
fede-vaccaro
closed
5 years ago
1
Would it be possible to ask some questions regarding Temporal Reprojection?
#4
Balajanovski
closed
5 years ago
0
Noise compute shader generate black images
#3
vanessaschueller
opened
6 years ago
2
Updated project file Terrain.vcxproj
#2
rickie95
closed
6 years ago
0
Lacks of solution file for Visual Studio (.sln)
#1
rickie95
closed
6 years ago
1