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KingdomOfBad
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Combat - highlighting of when to evade when enemy is in attack animation
#52
JakubPlatzek
opened
1 year ago
0
Combat - add "freezing" frame on hit for feel of impact
#51
JakubPlatzek
opened
1 year ago
0
Redo thief animation
#50
JakubPlatzek
opened
1 year ago
0
Read description
#49
JakubPlatzek
closed
2 years ago
0
Slash combo issue
#48
JakubPlatzek
closed
2 years ago
0
Issue#45 platform proposal
#47
flamenaak
closed
2 years ago
0
Issue#45
#46
JakubPlatzek
closed
2 years ago
0
Boss fight arena and mechanics preparation
#45
JakubPlatzek
opened
2 years ago
2
#37 healthbar component
#44
flamenaak
closed
2 years ago
0
Restructure layers in the scene
#43
JakubPlatzek
closed
2 years ago
0
Redoing of behavior(AI)
#42
JakubPlatzek
opened
2 years ago
0
Issue #40
#41
JakubPlatzek
closed
2 years ago
0
Fix AI issues with crossbowman and spearman
#40
JakubPlatzek
closed
2 years ago
0
#31 damage colider
#39
flamenaak
closed
2 years ago
0
Implementation of fall damage and stun state
#38
JakubPlatzek
closed
2 years ago
0
Create healthbar component
#37
flamenaak
closed
2 years ago
0
Fall damage
#36
JakubPlatzek
closed
2 years ago
0
Implementation of platform
#35
JakubPlatzek
closed
2 years ago
0
Air damaged state for player
#34
JakubPlatzek
opened
2 years ago
0
Figure out how to handle jumping on platforms- more in comments
#33
JakubPlatzek
closed
2 years ago
0
fixing physics collision of attack colliders
#32
flamenaak
closed
2 years ago
0
Combat- overlaping of player and enemy
#31
JakubPlatzek
closed
2 years ago
0
Fix collision detection/possible to push enemy through wall
#30
JakubPlatzek
closed
2 years ago
0
Create map/level for Prototype 1
#29
JakubPlatzek
opened
2 years ago
0
Restructure One note notes
#28
JakubPlatzek
opened
2 years ago
1
Player melee combo
#27
JakubPlatzek
closed
2 years ago
0
field of view
#26
flamenaak
closed
2 years ago
0
Stamina system2.0
#25
JakubPlatzek
closed
2 years ago
0
Stamina system
#24
JakubPlatzek
closed
2 years ago
0
Crossbowman implementation
#23
JakubPlatzek
closed
2 years ago
1
small refactor of hostile behavior to allow for more flexibility
#22
flamenaak
closed
2 years ago
0
Thief behaviour update
#21
flamenaak
closed
2 years ago
0
Refactor and fix of thief dodging/evading
#20
flamenaak
closed
2 years ago
0
Fix of collisions for combat and general movement
#19
JakubPlatzek
closed
2 years ago
0
Player: registering attack collision with the default layer?
#18
flamenaak
closed
2 years ago
0
Colider clarifications
#17
flamenaak
closed
2 years ago
0
thief: smoke bomb dodge into a wall
#16
flamenaak
closed
2 years ago
0
Player: evade occassionally clips
#15
flamenaak
closed
2 years ago
1
Thief + spearman behavior
#14
flamenaak
closed
2 years ago
0
Spearman implementation
#13
JakubPlatzek
closed
2 years ago
0
Structure for "Core" functions for movement and sensing of environment + structure for enemy behaviour (aka state machine)
#12
flamenaak
closed
2 years ago
0
Fixing the re-latching issue when dropping from hang
#11
flamenaak
closed
2 years ago
0
Movement climbing
#10
JakubPlatzek
closed
2 years ago
0
Enemy AI
#9
JakubPlatzek
closed
2 years ago
0
Implementation of combat system
#8
JakubPlatzek
closed
2 years ago
0
Create crouch animation/s
#7
JakubPlatzek
closed
2 years ago
0
Create attack animation/s
#6
JakubPlatzek
closed
2 years ago
0
Create jumping animation
#5
JakubPlatzek
closed
2 years ago
0
Wall hang
#4
JakubPlatzek
closed
2 years ago
0
Create sprites for walk state
#3
JakubPlatzek
closed
2 years ago
0
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