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fortressforever-2013
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fortressforever-src
A port of Fortress Forever, a Team Fortress mod on Source Engine SDK 2013 (SDK2013CE)
https://www.fortress-forever.com/
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hud_keystate doesn't resize on resolution change
#48
YoYo178
opened
21 hours ago
0
Chat message sounds are inconsistent
#47
YoYo178
closed
1 week ago
0
MOTD has an unwanted close button
#46
YoYo178
closed
1 week ago
0
v3.0.0-alpha1
#45
azzyr
closed
1 week ago
0
Apply wallboost fix from VDC
#44
tyabus
opened
1 week ago
0
[Linux] Selecting a class or joining spectator crashes the game
#43
YoYo178
opened
1 week ago
2
fix: update .gitattributes
#42
dangreene0
closed
1 week ago
0
Use steam runtime sniper for Github Actions linux workflow
#41
tyabus
closed
1 week ago
0
Don't network info_null
#40
SirYodaJedi
opened
1 month ago
0
Added Coplay
#39
YoYo178
closed
3 months ago
0
Latest Steam API (v1.60)
#38
YoYo178
closed
3 months ago
0
Structured buildables code
#37
YoYo178
closed
3 months ago
0
revert #34 fix as it caused crashes
#36
azzyr
closed
3 months ago
0
Menupose idea and merged trace.m_pEnt checks
#35
BreakinBenny
closed
3 months ago
1
Triggers by the same name fire output from all the triggers even if only a single trigger is triggered
#34
YoYo178
closed
3 months ago
1
FF 2006 issues
#33
YoYo178
opened
3 months ago
10
[LUA] LUA functions called from a Schedule don't report any errors to console
#32
YoYo178
closed
4 months ago
1
Player models start glowing in a solid or metallic color
#30
YoYo178
opened
4 months ago
1
Unassigned team doesn't have any colors (RGB 0 0 0)
#29
YoYo178
closed
4 months ago
0
Assault cannon fire loop doesn't stop playing
#28
YoYo178
closed
4 months ago
0
Assister's color in deathnotice is different from the color set by the user
#27
YoYo178
closed
4 months ago
0
If spectators disabled, including HLTV & Replay...
#26
BreakinBenny
closed
5 months ago
0
Restored experimental branch that vanished during nighttime
#25
BreakinBenny
closed
6 months ago
0
Show "READY TO SPAWN!" if we don't auto-respawn.
#24
BreakinBenny
closed
6 months ago
0
Is flashlight allowed? Then allow toggling it.
#23
BreakinBenny
closed
6 months ago
1
Starting over with ff_player.cpp, small.
#22
BreakinBenny
closed
6 months ago
0
Wrap usages in <> and made non-Pyros burn
#21
BreakinBenny
closed
6 months ago
1
Flashlight ConVar defaulted to ON
#20
BreakinBenny
closed
7 months ago
0
[Linux] Weapon selection crashes the game as certain classes in fullscreen
#19
YoYo178
closed
7 months ago
1
[Linux] Fixed some compile warnings
#18
YoYo178
closed
7 months ago
0
spectator effectively dysfunctional
#17
gumbuknine
closed
7 months ago
1
HL2 fire particles from pyro burn make it hard to see
#16
gumbuknine
closed
7 months ago
1
vcollide_wireframe 1 doesn't show info_ff_script collisions in current build
#15
gumbuknine
closed
7 months ago
1
First person ragdoll death view is broken
#14
YoYo178
closed
5 months ago
1
Ragdolls do not fade away
#13
YoYo178
closed
7 months ago
2
[Linux] Client issues
#12
YoYo178
closed
5 months ago
3
Broken vehicle steering
#11
YoYo178
opened
7 months ago
0
Linux Support
#10
azzyr
closed
7 months ago
0
changing resolution crashes the game
#9
YoYo178
closed
7 months ago
0
hud_keystate crashes the game
#8
azzyr
closed
7 months ago
0
VGUI Panels have blocky corners on low alpha value
#7
YoYo178
closed
7 months ago
2
[LUA] Functions accepting integers don't accept float anymore
#6
YoYo178
closed
8 months ago
0
Soundscripts don't work correctly, or don't work at all
#5
YoYo178
closed
8 months ago
1
Water & shader issues
#4
YoYo178
opened
8 months ago
1
knees bend backwards upon playing a sound on CHAN_VOICE or CHAN_VOICE2
#3
azzyr
closed
8 months ago
0
+use doesn't play any sound.
#2
azzyr
closed
7 months ago
0
Class models have knees bent backwards.
#1
azzyr
closed
8 months ago
0