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geekrelief
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gdnim
godot-nim based bootstrapping framework supporting hot reloading
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issues with final executable
#34
recorderdoll
opened
12 months ago
0
Error: type expected, but got symbol 'Object' of kind 'enumField'
#33
DarthvaderBn
closed
1 year ago
2
Wasm
#32
Andrey-worker
closed
1 year ago
1
Support on nim devel
#31
geekrelief
closed
1 year ago
0
Hot reload memory leak
#30
geekrelief
opened
3 years ago
3
Something in `Watcher` is causing instability in ORC. Crash occurs when generating thousands of node instances with hot reloading.
#29
geekrelief
closed
3 years ago
2
question?
#28
txj-mssl
closed
3 years ago
4
Better hot reloading workflow?
#27
geekrelief
closed
3 years ago
9
Formatting with higher maxLineLen
#26
zetashift
closed
3 years ago
0
Formatting
#25
zetashift
closed
3 years ago
0
gdnim/utils.nim#loadScene should execute at compileTime
#24
geekrelief
closed
3 years ago
2
Discord channel
#23
geekrelief
closed
2 years ago
2
Godot editor reports resource leaked if main_screen and/or custom_dock plugins enabled
#22
derekdai
closed
3 years ago
7
While exiting from editor (with main_screen and custom_dock enabled), arc and orc segfault
#21
derekdai
closed
3 years ago
22
Fix reload=off issue
#20
derekdai
closed
3 years ago
1
Add Windows cross-building support
#19
derekdai
closed
3 years ago
1
Add Android cross-build support
#18
derekdai
closed
3 years ago
1
Export with dlls
#17
derekdai
closed
3 years ago
4
Leverage GODOT_BIN_PATH?
#16
zetashift
closed
3 years ago
2
method assumes virtual methods always start with an underscore
#15
geekrelief
closed
3 years ago
1
Null function pointers are returned from GDNativeAPI leading to crash. Object.get / Object.set
#14
geekrelief
closed
3 years ago
1
`./build prereqs` requires a compiled build already?
#13
zetashift
closed
3 years ago
1
Clean install, `nim c build` needs compiler package
#12
geekrelief
closed
3 years ago
2
Error: unhandled exception: invalid integer: [ValueError]
#11
DarthvaderBn
closed
3 years ago
16
could not load: pcre64.dll
#10
DarthvaderBn
closed
3 years ago
1
Explore https://github.com/godotengine/godot/pull/44879
#9
geekrelief
closed
3 years ago
0
Crash with gc:orc and useMalloc when reloading several times.
#8
geekrelief
closed
3 years ago
13
nim async generates cyclic garbage
#7
geekrelief
closed
3 years ago
1
Can we add a monitor task to build to auto compile on saves?
#6
geekrelief
closed
3 years ago
2
nimscript?
#5
geekrelief
closed
3 years ago
2
Get async working on signals
#4
geekrelief
closed
3 years ago
2
Nim devel breaks godot-nim
#3
geekrelief
closed
3 years ago
6
Mac support
#2
geekrelief
closed
3 years ago
1
Initial Linux experiments
#1
zetashift
closed
3 years ago
3