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gelic-idealab
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komodo-unity
Unity VR client for the Komodo XR platform
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render course name in menu
#51
wallacerob
opened
3 years ago
0
Drawing improvements/fixes & message system prototype
#50
wallacerob
closed
3 years ago
1
Message system
#49
wallacerob
closed
3 years ago
0
Disable "Capture" button until we ship playback
#48
wallacerob
closed
3 years ago
1
ArgumentNullException occurs when trying to load some models
#47
parseccentric
opened
3 years ago
3
Drawing memory leak and/or update problem
#46
parseccentric
closed
3 years ago
1
Siccity loader does not load textures properly
#45
parseccentric
closed
3 years ago
11
Migrate to Unity 2020.2
#44
wallacerob
closed
3 years ago
2
Old Issues
#43
parseccentric
opened
3 years ago
0
Can't grab an unlocked object whose bounds are inside a locked object's bounds
#42
parseccentric
opened
3 years ago
0
Scrolling over the VR preview's loading screen leads to accidental position change of VR user
#41
parseccentric
opened
3 years ago
0
Upgrade Unity Input Event System
#40
davtamay
opened
3 years ago
1
require confirm on capture start/end -- show UI feedback that session is recording
#39
wallacerob
opened
3 years ago
0
Have Light Settings Reflect Active Scene
#38
davtamay
closed
3 years ago
0
Research additional DOTS-based upgrades in WebGL Build
#37
parseccentric
opened
3 years ago
1
Convert Scriptable Objects to Entities in Entity Manager
#36
parseccentric
closed
3 years ago
1
Implement basic unit tests
#35
parseccentric
opened
3 years ago
0
Evaluate whether teleport press-hold thumbstick is preferable
#34
parseccentric
opened
3 years ago
0
Upgrade to Unity 2019.4 LTS
#33
parseccentric
closed
3 years ago
1
Finalize default scene
#32
parseccentric
opened
3 years ago
0
Create in-world Unity VR controls tutorial
#31
parseccentric
opened
3 years ago
0
New API schema needs to be reflected in asset passing to Unity
#30
parseccentric
closed
3 years ago
2
Wait until Unity and scene are fully initialized before connecting to relay
#29
parseccentric
closed
3 years ago
5
Review client spawn manager
#28
parseccentric
closed
3 years ago
2
Teleport arc could indicate more clearly an invalid selection
#27
parseccentric
closed
3 years ago
3
Create guidelines for asset size and complexity
#26
parseccentric
opened
3 years ago
0
A whole collider is generated for animated import assets and not per decomposed object in asset
#25
parseccentric
opened
3 years ago
0
Refactoring controller interaction script
#24
parseccentric
closed
3 years ago
1
Height offset slider does not drag in VR
#23
parseccentric
closed
3 years ago
1
Menu background is too large / long
#22
parseccentric
closed
3 years ago
1
Headset and avatar helmet not aligned vertically
#21
parseccentric
closed
3 years ago
1
Add session playback UI elements
#20
parseccentric
opened
3 years ago
0
Hand pose in WebXR build is wrong
#19
parseccentric
opened
3 years ago
2
Render speech-to-text in VR Client
#18
parseccentric
opened
3 years ago
6
Add a UI element for unread chat messages
#17
parseccentric
opened
3 years ago
0
Display selected build in VR
#16
parseccentric
closed
3 years ago
2
Allow user to switch menu handedness
#15
parseccentric
closed
3 years ago
0
Use OpenXR runtime
#14
parseccentric
closed
3 years ago
1
Desktop UI elements are too large for Vue canvas [for Mac users]
#13
parseccentric
closed
3 years ago
2
Teleport and snap turn have an incorrect location reference when person is not in center of playspace
#12
parseccentric
closed
3 years ago
1
Refactoring controller interaction script
#11
davtamay
opened
3 years ago
0
Refactor Asset Handling
#10
davtamay
closed
3 years ago
0
Resize makes asset jump vertically
#9
davtamay
closed
3 years ago
0
Fix hand animation sync state so people can point
#8
davtamay
closed
3 years ago
1
There's a grab/scale/draw delay when letting go of controls
#7
davtamay
opened
3 years ago
1
Session 79 Crash on Quest
#6
davtamay
closed
3 years ago
1
On grab-with-both-hands-to-resize, position of hands relative to the surface of the object should always stay the same
#5
davtamay
closed
3 years ago
2
Make space between spawned assets and ground consistent
#4
davtamay
closed
3 years ago
1
double event for 'start_recording' and 'end_recording'
#3
wallacerob
opened
3 years ago
1
port TriLib runtime import stuff to GLTFUtility
#2
wallacerob
closed
3 years ago
0
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