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go2starr
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CS-638-BWAPI
Starcraft: Broodwar AI bot
GNU Lesser General Public License v3.0
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Bunker sits half empty with 6 idle marines nearby
#47
jmloethen
opened
12 years ago
2
Attack manager does not attack with all units while in combat
#46
joegreen314
opened
12 years ago
1
Remote army doesn't respond to attack at main base
#45
djmayer101
opened
12 years ago
3
Delayed production of combat units
#44
djmayer101
opened
12 years ago
0
Units move past enemy while being attacked
#43
joegreen314
opened
12 years ago
0
Conflict of interest for building units/buildings
#42
djmayer101
opened
12 years ago
0
Inefficient mining of gas
#41
Jimbo1167
closed
12 years ago
1
Scouting SCV had undeposited minerals
#40
joegreen314
opened
12 years ago
1
Bad SCV management between multiple bases
#39
joegreen314
opened
12 years ago
0
Redundant scouting paths
#38
djmayer101
opened
12 years ago
0
Defensive structures not utilized
#37
joegreen314
closed
12 years ago
1
Build orders for units and buildings at the beginning of the game that don't make sense
#36
djmayer101
closed
12 years ago
1
When greatly outnumbered, attack manager does not retreat
#35
joegreen314
opened
12 years ago
0
At beginning of game, SCVs all attempt to mine from same mineral field
#34
djmayer101
opened
12 years ago
0
Need SCV's to repair damaged buildings and mechanical units
#33
jmloethen
opened
12 years ago
0
Resources used not considered for continually training units
#32
jmloethen
opened
12 years ago
0
Combat mgr needs to decide which combat units to train
#31
jmloethen
opened
12 years ago
0
remap() in Strategizer should let the manager know it's lost an agent
#30
jmloethen
opened
12 years ago
0
Not enough supply depots
#29
jmloethen
opened
12 years ago
0
Addon Space not reserved
#28
arreiche
opened
12 years ago
0
SCV assigned to build a building could come from the wrong base.
#27
arreiche
opened
12 years ago
0
setup testing framework
#26
jmloethen
closed
12 years ago
3
Squads with no agents are not cleaned up
#25
go2starr
opened
12 years ago
0
Place combat units on all chokepoints (i.e. those of expansions)
#24
go2starr
opened
12 years ago
0
Search for enemy units after the enemy start location is destroyed
#23
go2starr
opened
12 years ago
0
Create expansion manager, and expand when it is wise to do so
#22
go2starr
opened
12 years ago
0
SCVs should defend themselves & work together when attacked by probes/etc. at game start
#21
go2starr
opened
12 years ago
0
We should scout the enemy base with an SCV
#20
go2starr
closed
12 years ago
1
New squad leaders should be assigned when the current leader is killed
#19
go2starr
opened
12 years ago
0
Squads do not attack the same Unit
#18
go2starr
opened
12 years ago
1
Squads do not stay together / compact
#17
go2starr
opened
12 years ago
0
Combat-type units cluster at the closest chokepoint
#16
go2starr
opened
12 years ago
0
Destroyed Supply Depots are not removed from the Supply Manager internal "plannedCount"
#15
go2starr
opened
12 years ago
0
Build order is halted if an SCV assigned to a request dies
#14
go2starr
opened
12 years ago
1
BuildManager crash caused by build stack overflow in some circumstances
#13
bploeckelman
opened
12 years ago
1
Assign one SCV to combat manager until it has a better replacement
#12
jmloethen
opened
12 years ago
0
BuildManager continues producing depots when supply is maxed
#11
bploeckelman
closed
12 years ago
1
More effective combat management
#10
bploeckelman
opened
12 years ago
0
Release reserved building space once a building has been destroyed
#9
bploeckelman
opened
12 years ago
0
BuildManager's worker(s) should be put in a useful default state if they can't currently build anything
#8
bploeckelman
closed
12 years ago
1
BuildManager should be able to build things concurrently
#7
bploeckelman
opened
12 years ago
1
Remove refinery construction from GasManager
#6
bploeckelman
opened
12 years ago
0
Remove ProductionManager from Strategizer
#5
bploeckelman
closed
12 years ago
1
Calculate gathering rate of gas
#4
bploeckelman
opened
12 years ago
0
Calculate gathering rate of minerals
#3
bploeckelman
opened
12 years ago
0
Chat flags to toggle onscreen debug info
#2
bploeckelman
closed
12 years ago
1
Crash in Strategizer::redistributeAgents()
#1
bploeckelman
closed
12 years ago
1