issues
search
grovesNL
/
glow
GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
Apache License 2.0
1.17k
stars
130
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Switch to latest CI runners
#258
grovesNL
closed
11 months ago
0
Make sure debug callback is kept alive
#257
grovesNL
closed
11 months ago
1
Is `debug_message_callback` sound?
#256
epimeletes
closed
11 months ago
7
Support `lose_context()` / `restore_context()` in WebGL
#255
fand
closed
11 months ago
0
passing null pointers to glBufferData/glBufferNamedData (orphaning)
#254
twuky
opened
1 year ago
2
Add support for no_std
#253
notgull
closed
11 months ago
3
`hello` example crashes
#252
fenhl
closed
11 months ago
5
Release a version with glGetProgramResourceiv support
#251
kvark
closed
1 year ago
1
Add more realistic example
#250
fr-an-k
opened
1 year ago
0
update example to glutin 0.31
#249
fr-an-k
closed
2 weeks ago
6
Implement HasContext for &impl HasContext
#248
notgull
opened
1 year ago
2
get_uniform_location() fails to return the proper location
#247
IllusionMan1212
opened
1 year ago
1
Glutin v0.30.7
#246
TeaSpillStudios
closed
1 year ago
2
Add two functions to query the astc profiles
#245
expenses
closed
1 year ago
1
Expose `WEBGL_compressed_texture_astc.getSupportedProfiles()` somehow
#244
expenses
closed
1 year ago
0
No way to construct `UniformLocation` without using `NativeUniformLocation`
#243
kovaxis
closed
1 year ago
3
Fix `GL_KHR_debug` fallback
#242
grovesNL
closed
1 year ago
0
Update to latest phosphorus
#241
grovesNL
opened
1 year ago
0
Using an existing OpenGL context
#240
JPGygax68
closed
1 year ago
1
Add setter for attribute `PointSize` of rasterized points
#239
Nevsden
closed
1 year ago
1
fixes howto example so it can run properly on MacOS
#238
TheCodeTherapy
closed
1 year ago
0
Add get_program_resource_iv
#237
kvark
closed
1 year ago
2
Missing glGetProgramResourceiv
#236
kvark
closed
1 year ago
0
WEBGL_debug_renderer_info is deprecated in Firefox and will be removed. Please use RENDERER.
#235
jjant
opened
1 year ago
0
Fill out tex*Image*D overloads for WebGL2
#234
cwfitzgerald
closed
1 year ago
1
howto example doesn't run on macOS
#233
jrmuizel
closed
11 months ago
3
Creating texture from slice of bytes
#232
jjant
closed
1 year ago
1
Remove unused vertex array from "hello" example
#231
UE2020
closed
1 year ago
2
called glDebugMessageCallback but it was not loaded.
#230
aniketbiprojit
closed
2 years ago
4
deprecate *_from_gl_name functions (native)
#229
i509VCB
closed
2 years ago
1
Bump minimum Rust version to 1.56
#228
grovesNL
closed
2 years ago
0
[web] add tex_image_* fns for VideoFrame
#227
jawadsh123
closed
2 years ago
4
check `gl.GetString` return value is `null` in `get_parameter_string`
#226
zirconium-n
closed
2 years ago
4
Add a function to the native context that loads the functions using `CStr` instead of `str`
#225
notgull
closed
2 years ago
3
Bump dependency versions in examples
#224
grovesNL
closed
2 years ago
2
TexBuffer not available in Context
#223
Baehn
opened
2 years ago
0
Missing glIsVertexArray
#222
xxvvii
opened
2 years ago
0
Fix some dead code warnings
#221
expenses
closed
2 years ago
3
Add a `framebuffer_texture_multiview_ovr` function to the web-sys context
#220
expenses
closed
2 years ago
3
Support for MultiDraw functions
#219
FarhanWaldo
opened
2 years ago
3
Add a `bind_external_framebuffer` function to the web sys context
#218
expenses
closed
2 years ago
5
add parallel shader compile extensions
#217
lictex
closed
2 years ago
5
Add `tex_image_2d_with_html_video`
#216
expenses
closed
2 years ago
2
How to create a projection matrix
#215
Misaka299
closed
2 years ago
4
Add zlib licensing option
#214
lunabunn
closed
2 years ago
0
Added log as an optional dependency
#213
morr0ne
closed
2 years ago
1
Add Zlib as a third licensing option
#212
lunabunn
closed
2 years ago
54
Make contents of native types public.
#211
surban
closed
2 years ago
1
Please make contents of wrapper types public
#210
surban
closed
2 years ago
1
Multi-window only one window can be drawn properly.
#209
Misaka299
closed
2 years ago
3
Previous
Next