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separate background and tile objects into separate class and move tile relatively like items when avatar moves
#25
guanw
opened
1 week ago
0
update all collision logic to be how Sword and tiling does
#24
guanw
opened
3 weeks ago
0
enable debugtool pos on enemies too
#23
guanw
opened
3 weeks ago
0
realize that avatar png size of frame bigger than avatar causing the boundary to be bigger than actual avatar
#22
guanw
opened
1 month ago
0
make bound of entity visible with debugtool on
#21
guanw
closed
1 month ago
1
loading view for set up the game
#20
guanw
opened
1 month ago
1
collision
#19
guanw
closed
1 month ago
1
animate enemy explosion
#18
guanw
opened
1 month ago
0
event dispatch system
#17
guanw
closed
1 month ago
2
multi-player refactor
#16
guanw
opened
1 month ago
2
add playground option
#15
guanw
closed
1 month ago
1
[not finished] extract Application into singleton so can be imported …
#14
guanw
closed
1 month ago
0
scoring system?
#13
guanw
closed
1 month ago
1
use webpack for dev/build
#12
guanw
closed
1 month ago
0
animate attack
#11
guanw
closed
1 month ago
2
create environment reference as user moves.
#10
guanw
closed
1 week ago
0
deployment
#9
guanw
closed
1 month ago
1
implement a global state system similar to what redux has to handle changes triggered by events
#8
guanw
closed
1 month ago
1
expose debug info in the game as dev tool
#7
guanw
closed
1 month ago
1
make enemy with different collison attack number
#6
guanw
opened
2 months ago
0
add hp system for avatar
#5
guanw
closed
2 months ago
0
make item randomly appeared
#4
guanw
closed
1 month ago
0
add special weapon effect that can be triggered on a different interval
#3
guanw
opened
2 months ago
0
make enemy appear at a time interval
#2
guanw
closed
1 month ago
1
replace sword with actual animation effect
#1
guanw
closed
1 month ago
0