Open source strategy game
The goal is to produce a strategy video game. It should emphasize macro over micro management and chaos over stability.
The player should not be bothered with such trivial details as the construction on an aqueduct or granary. He should not have ot move its regiments around the map. He should not chose where his workers will exploit terrain.
To achieve this goal the central concept is Influence: the area that is (more or less) controlled by each empire. The different empires do fight certainly, but this fight consist in improving the influence on the surrounding terrain, or directing it on certain tiles.
Too many games produce stable and predictible situations. Stable situations are no fun. Predictible ones are so boring. The player should be forced to act, be it to ride the history or to support it, and be surprised by whatever the outcome is.
That is not to mean anything should happen. When anything can happen you do not know what may happen and cannot take decision.
Thus the game should always be moving, in short and long term directions that are clear to the player. It should be complex enough so that the player cannot predict it and micro-manage his way to victory, but it should provide clear clues as to which direction it is heading.
In few words: it must be a chaotic system, logical but impredictible.
Prototype
Download the latest version.
Extract the content in any directory.
Execute file ShapeOfThingsThatWere.exe
.
(tested on Windows 7 64bits)
The game needs Java 8 SE Runtime Environment, all other dependencies can be downloaded by gradle or are embedded into the executable jar.
To start from executable jar file:
java jar [jar file path]
(linux/cygwin)To start the game from sources:
gradlew.bat :desktop:run
(windows)gradlew :desktop:run
(linux/cygwin)To create an executable jar:
gradlew.bat :desktop:dist
(windows)gradlew :desktop:dist
(linux/cygwin)desktop/build/libs/
To create an zip with embedded game:
gradlew.bat desktop:runtimeZip
(windows)gradlew desktop:runtimeZip
(linux/cygwin)desktop/build/ShapeOfThingsThatWere.zip
start.sh
script is embedded to start itTo start the game in Eclipse:
gradlew.bat eclipse
and import projects (windows, for linux remove .bat
)desktop/ImagePacker.launch
desktop/Things That Were.launch