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habamax
/
vim-godot
Use vim and godot engine to make games
MIT License
498
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24
forks
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Support unique nodes starting with %
#74
MattTuttle
closed
6 days ago
1
docs: fix executable path on OSX
#73
ktakayama
closed
3 months ago
1
Remove noexpandtab
#72
luiz734
closed
6 months ago
0
Usage with built-in gdscript filetype
#71
promisedlandt
closed
7 months ago
4
Add support for Godot 4 annotations
#70
vertexmachina
opened
8 months ago
2
docs: Align tab behaviour with indent display in ftplugin example
#69
kwakwaversal
closed
9 months ago
1
LSP port confusion in docs
#68
Sheap
opened
1 year ago
3
indentaion reset on the last line of a function
#67
Arrow-x
closed
1 year ago
1
update instructions for nvim as an external editor.
#66
paskausks
closed
1 year ago
1
Updated instructions for setting up with Neovim
#65
ghost
closed
1 year ago
1
Instructions under "Setup Neovim as an external editor for Godot" in README.adoc doesn't work
#64
ghost
closed
1 year ago
0
update port number for coc language server
#63
overbyte
closed
1 year ago
2
Add support for Godot4 include shaders
#62
michaeltintiuc
closed
1 year ago
1
Suggestion: Catch errors with syntax
#61
idbrii
closed
10 months ago
2
Make gf on res:// paths open the correct file
#60
idbrii
opened
2 years ago
2
Set 'comments'
#59
idbrii
closed
2 years ago
1
Neovim lsp has no autocompletion
#58
dudozermaks
closed
2 years ago
0
Feature-request: c# support
#57
cprn
opened
2 years ago
3
Instructions to configure LSP for Godot 4 and latest builds from source
#56
Karthik-Dulam
closed
2 years ago
5
fix: GodotRunCurrent won't work
#55
youkwhd
closed
2 years ago
0
Unexpected token: Identifier: Null
#54
StephenTurley
opened
2 years ago
0
fix: Only spellcheck comments in shader files
#53
shwnchpl
closed
2 years ago
1
Neovim lsp not working
#52
Sahithium-Z
closed
2 years ago
1
Fix """ or triple quote highlight
#51
BenHerbst
closed
2 years ago
6
Configuration Confusion
#50
AgataSoda
closed
2 years ago
1
Added tagbar to readme
#49
BenHerbst
closed
2 years ago
1
Add .tscn highlight
#48
BenHerbst
closed
2 years ago
1
Update README.adoc
#47
BenHerbst
closed
1 year ago
4
neovim error while setting it up as external editor on godot
#46
SpyrosMourelatos
closed
2 years ago
1
a better exec flags in the neovim docs
#45
Arrow-x
closed
3 years ago
0
Document how to set up the built in LSP for Neovim
#44
Arrow-x
closed
3 years ago
3
Add .gdshader to gsl filetypes
#43
LoipesMas
closed
3 years ago
1
NeoVim plugin path in README
#42
whenov
closed
3 years ago
2
Godot Lint and autocomplete not working with ALE Neovim
#41
Cartogy
closed
3 years ago
1
Fixed syntax highlighting for numbers. (#39)
#40
ldmnt
closed
3 years ago
2
Wrong syntax highlighting for numbers
#39
ldmnt
closed
3 years ago
0
Could we get a guide for getting GDScript to work with Nvim new LSP?
#38
TobiasDev
closed
3 years ago
1
Godot Crashes when Using GodotRun
#37
LukaTri
opened
3 years ago
1
code completion(coc.nvim) doesn't complete the gdscript
#36
sithumgmgcho
closed
3 years ago
5
Cannot run with vim-dispatch
#35
Laks0
closed
3 years ago
2
strange editing problem
#34
loohoo
closed
3 years ago
9
need some nice feature
#33
loohoo
closed
3 years ago
1
Using iTerm2, using the RunGodot command opens the native MacOS Terminal app to launch Godot
#32
ghost
closed
3 years ago
1
RunGodot command opens another instance of the Godot app (MacOS Catalina)
#31
ghost
closed
3 years ago
4
Suggestion: using 'find' to find scenes
#30
bulfonjf
closed
3 years ago
1
Setup godot external editor
#29
macmv
closed
3 years ago
7
GodotStart Opens a New Godot Editor
#28
rcoconnor
closed
3 years ago
12
Help dealing with 'res://' when jumping to symbol
#27
austinclem1
closed
3 years ago
5
Plugin changes .vimrc expandtab and other options
#26
sQu1rr
closed
3 years ago
2
Documentation lacking for the missing executable and console output
#25
sQu1rr
closed
3 years ago
0
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