Assets Bundler for bevy, with content encryption support. Current archive format is tar and encryption algorithm is AES
# Cargo.toml
[dependencies]
bevy = "0.9"
bevy_assets_bundler = "0.5"
[build-dependencies]
bevy_assets_bundler = "0.5"
You can generate a random key with this playground
use bevy_assets_bundler::*;
// build.rs
// encryption key: [u8; 16] array
// make sure the key is consistent between build.rs and main.rs
// or follow the example code to share code between build.rs and main.rs
fn main() {
let key = [30, 168, 132, 180, 250, 203, 124, 96, 221, 206, 64, 239, 102, 20, 139, 79];
let mut options = AssetBundlingOptions::default();
options.set_encryption_key(key);
options.encode_file_names = true;
options.enabled_on_debug_build = true;
AssetBundler::from(options).build();//.unwrap();
}
use bevy_assets_bundler::*;
use bevy::{asset::AssetPlugin, prelude::*};
fn main() {
// encryption key: [u8; 16] array
// make sure the key is consistent between build.rs and main.rs
// or follow the example code to share code between build.rs and main.rs
let key = [30, 168, 132, 180, 250, 203, 124, 96, 221, 206, 64, 239, 102, 20, 139, 79];
let mut options = AssetBundlingOptions::default();
options.set_encryption_key(key);
options.encode_file_names = true;
options.enabled_on_debug_build = true;
App::new()
.add_plugins(
DefaultPlugins
.build()
.add_before::<bevy::asset::AssetPlugin, _>(BundledAssetIoPlugin::from(
options,
)),
)
.add_startup_system(setup)
.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
}
#[derive(Debug, Clone)]
pub struct AssetBundlingOptions {
#[cfg(feature = "encryption")]
pub encryption_on: bool,
#[cfg(feature = "encryption")]
pub encryption_key: Option<[u8; 16]>,
#[cfg(feature = "compression")]
pub enable_compression: bool,
pub enabled_on_debug_build: bool,
pub encode_file_names: bool,
pub asset_bundle_name: String,
}
bevy | bevy_assets_bundler |
---|---|
main | bevy_main |
0.10 | 0.6 |
0.9 | 0.5 |
0.8 | 0.4 |
0.7 | 0.3 |
0.6 | 0.2 |
0.5 | 0.1 |
Check out example and E2E test
To run example: cargo run -p example
go to target/release
folder, now you can move example(.exe) and assets.bin to some other place and run, just keep the relative path between them.
The encryption mechnism this library provides does not protect your assets from ALL kinds of reverse engineering as long as the game executable and the assets bundle are distributed to end users.
MIT