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hbirchtree
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coffeecutie
A C++ game engine/rendering engine
MIT License
5
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Add shader processing step to convert single-instance shaders to instanced shaders
#290
hbirchtree
closed
4 years ago
1
Android Asset Delivery
#289
hbirchtree
closed
4 years ago
1
Add PVRTextool to Docker containers
#288
hbirchtree
closed
4 years ago
1
Testing
#287
hbirchtree
closed
4 years ago
0
Oops, master branch
#286
hbirchtree
closed
5 years ago
0
Refactor the way dependencies are downloaded
#285
hbirchtree
closed
5 years ago
2
Separate system-level wrappers, platform layer and core
#284
hbirchtree
closed
5 years ago
0
Set up CI with Azure Pipelines
#283
hbirchtree
closed
5 years ago
0
VirtualFS with indexes
#282
hbirchtree
closed
5 years ago
0
Refactor renderer class to allow modular selection of backends
#281
hbirchtree
closed
4 years ago
2
Add support for generating Nupkg on Windows
#280
hbirchtree
closed
4 years ago
1
Support for OAuth2
#279
hbirchtree
closed
4 years ago
1
Update README.md
#278
hbirchtree
closed
6 years ago
0
OpenGL header fixes and CMake fixes
#277
hbirchtree
closed
6 years ago
1
Fix CEF codebase in general
#276
hbirchtree
closed
4 years ago
1
Update CEF example code
#275
hbirchtree
closed
4 years ago
1
Project restructuring and code removal
#274
hbirchtree
closed
6 years ago
0
Project restructuring and code removal
#273
hbirchtree
closed
6 years ago
0
Add preprocessor-level exclusion of GL functions in GLEAM
#272
hbirchtree
closed
6 years ago
0
More texture compression formats
#271
hbirchtree
closed
4 years ago
2
Refactor for better memory management
#270
hbirchtree
closed
6 years ago
0
Memory safety fixes and toolchain fixes
#269
hbirchtree
closed
6 years ago
1
Lots of stuff
#268
hbirchtree
closed
6 years ago
0
Fix detection of NUMA nodes
#267
hbirchtree
closed
4 years ago
1
Implement virtual file system, more file-mapping
#266
hbirchtree
closed
6 years ago
0
Gekko port, separation from OpenGL, minor fixes everywhere
#265
hbirchtree
closed
6 years ago
0
Automated test runner suite
#264
hbirchtree
closed
4 years ago
1
Automatic input event testing
#263
hbirchtree
closed
4 years ago
1
Automatic graphics testing environment
#262
hbirchtree
closed
4 years ago
1
Android app runs out of surfaces
#261
hbirchtree
closed
6 years ago
4
Filesystem URL revamp (breaks everything) + moving unit tests
#260
hbirchtree
closed
6 years ago
1
Adreno 320 does not handle advanced GLSL code at all
#259
hbirchtree
closed
4 years ago
1
WHY DOES QUALCOMM ADRENO 320 READ 2D TEXTURE ARRAYS UPSIDE DOWN?
#258
hbirchtree
closed
4 years ago
1
Write fallback in NativeActivity class to extract verbose linking error
#257
hbirchtree
closed
6 years ago
0
Game services/platform APIs
#256
hbirchtree
closed
4 years ago
1
Integrate with iOS Game Center/GameKit
#255
hbirchtree
closed
4 years ago
1
Implement support for MultiDraw* commands in GLEAM RHI
#254
hbirchtree
closed
6 years ago
0
iOS input handling
#253
hbirchtree
closed
4 years ago
1
Android input handling
#252
hbirchtree
closed
4 years ago
1
Add mapping of all GL_MAX_ properties in CGL_Shared_Limits
#251
hbirchtree
closed
6 years ago
0
Add more validation on shader types in setUniform, setSampler and similar functions
#250
hbirchtree
closed
4 years ago
1
Add block/unblock functionality to RuntimeQueue, for synchronization
#249
hbirchtree
closed
6 years ago
0
Recompile Assimp for iOS and OSX
#248
hbirchtree
closed
6 years ago
0
Implement a boilerplate texture2DArray() GLSL function for GLES2
#247
hbirchtree
closed
4 years ago
1
- Update badge URLs to point to correct branch
#246
hbirchtree
closed
7 years ago
0
Create/find functionality for using D-Bus system interface
#245
hbirchtree
closed
4 years ago
1
Implement joystick handling for Android native
#244
hbirchtree
closed
4 years ago
1
Refactor and implement Android motion sensor reading
#243
hbirchtree
closed
4 years ago
1
Implement general input for Android native
#242
hbirchtree
closed
5 years ago
0
Implement motion sensor readings for iOS
#241
hbirchtree
closed
4 years ago
1
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