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hecrj
/
coffee
An opinionated 2D game engine for Rust
https://docs.rs/coffee
MIT License
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Scrollable widget support
#47
hecrj
opened
5 years ago
1
Implement a `TextInput` widget
#46
hecrj
opened
5 years ago
3
Implement a `ProgressBar` widget
#45
hecrj
closed
5 years ago
0
`stretch` seems to ignore `Text` measurements
#44
hecrj
opened
5 years ago
0
`Font::measure` returns wrong values
#43
hecrj
closed
5 years ago
1
MouseCursor::Grab and ::Grabbing look like ::Move on Win10
#42
PvdBerg1998
opened
5 years ago
5
Deny `rust_2018_idioms`
#41
hecrj
closed
5 years ago
0
Introduce a `Viewport` type combining a `Canvas` and a `Transformation`
#40
hecrj
opened
5 years ago
0
Rewrite the `gfx`-based OpenGL graphics backend
#39
hecrj
opened
5 years ago
0
Errors running examples, when using coffee as a dependency.
#38
tonis2
closed
5 years ago
2
Implement `Extend` and `ParallelExtend` for `Batch`
#37
hecrj
closed
5 years ago
0
Test SPIR-V differences on CI
#36
JohnDoneth
closed
5 years ago
3
Basic GUI support
#35
hecrj
closed
5 years ago
7
`Canvas::draw` is now generic
#34
5t0n3
closed
5 years ago
1
Fullscreen support
#33
JohnDoneth
closed
5 years ago
2
Shape rendering support
#32
JohnDoneth
closed
5 years ago
2
What about support for mobile and web platforms?
#31
miofthena
opened
5 years ago
2
Update particles example to support multiple gravity centers based on mouse clicks
#30
JMS55
closed
5 years ago
1
Controller events
#29
JohnDoneth
closed
5 years ago
10
Implement `Transformation::rotate`
#28
ocboogie
closed
5 years ago
1
Implement `Transformation::rotate`
#27
hecrj
closed
5 years ago
0
Show time spent in `Debug::draw` in debug view
#26
hecrj
closed
5 years ago
0
Make `Font::draw` support a `Target` instead of a `Frame`
#25
hecrj
closed
5 years ago
0
Off-screen text rendering
#24
hecrj
closed
5 years ago
0
Fullscreen support
#23
hecrj
closed
5 years ago
0
Validate SPIR-V compiled shaders on CI
#22
hecrj
closed
5 years ago
0
Make `Canvas::draw` generic by using `IntoQuad` trait
#21
hecrj
closed
5 years ago
2
Add `CHANGELOG`
#20
hecrj
closed
5 years ago
0
Handle gamma correction properly
#19
hecrj
closed
5 years ago
0
Implement font rendering for `wgpu` backend
#18
hecrj
closed
5 years ago
0
Improve `Debug` type to allow customization of the debug view
#17
hecrj
opened
5 years ago
0
Integration tests for `graphics`
#16
hecrj
closed
5 years ago
1
Add numerous events and input display example
#15
jalbert-dev
closed
5 years ago
4
Add `Game::on_close_request`
#14
jalbert-dev
closed
5 years ago
3
Benchmark graphics backends
#13
hecrj
opened
5 years ago
1
Expose additional `winit` input events
#12
hecrj
closed
5 years ago
5
Implement `Game::on_close_request`
#11
hecrj
closed
5 years ago
0
Start a `CHANGELOG`
#10
hecrj
closed
5 years ago
0
Configurable texture filtering
#9
hecrj
opened
5 years ago
1
Rethink `Font` and `Text` API
#8
hecrj
opened
5 years ago
0
Review and optimize `wgpu` backend
#7
hecrj
opened
5 years ago
0
Apply screen DPI scaling and expose logical coordinates instead of physical (?)
#6
hecrj
opened
5 years ago
0
Font rendering for the `wgpu` graphics backend
#5
hecrj
closed
5 years ago
3
Mesh support
#4
hecrj
closed
5 years ago
0
Controller support
#3
hecrj
closed
5 years ago
1
Audio support
#2
hecrj
opened
5 years ago
2
Add rotation and color support for `Quad` and `Sprite` types
#1
hecrj
opened
5 years ago
0
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