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hellochar
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ggj2016
roguelike that uses web technologies and free web assets as much as possible
https://5-71942994-gh.circle-artifacts.com/0/home/ubuntu/ggj2016/build/index.html
MIT License
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remove tunnelling from entrance to exit
#37
hellochar
opened
7 years ago
0
Enforce minimum distance for finding the downstairs
#36
hellochar
opened
7 years ago
0
Look at caving terminology (Speleology) for inspiration
#35
hellochar
opened
7 years ago
0
cave digging mechanics
#34
hellochar
opened
7 years ago
0
add basic storyline
#33
hellochar
opened
7 years ago
0
priority queue capable of handling arbitrary times
#32
hellochar
opened
7 years ago
1
restrict Entities to one per tile
#31
hellochar
opened
7 years ago
0
3d tiles
#30
hellochar
opened
7 years ago
0
save and load game
#29
hellochar
opened
7 years ago
0
mobile playable
#28
hellochar
opened
7 years ago
0
released on an actual site
#27
hellochar
opened
7 years ago
1
basic sound effects
#26
hellochar
opened
7 years ago
0
add basic music
#25
hellochar
opened
7 years ago
0
Make all action handlers pure
#24
hellochar
opened
7 years ago
0
react devtools LogMonitor doesn't work
#23
hellochar
opened
7 years ago
0
bug: trees and items can spawn in walls
#22
hellochar
opened
7 years ago
0
add feedback for attacking mercury
#21
hellochar
opened
7 years ago
0
add feedback for destroying trees
#20
hellochar
opened
7 years ago
0
perf of walking around is poor
#19
hellochar
opened
7 years ago
2
bug: houses can spawn in the way of paths
#18
hellochar
opened
7 years ago
0
improve health bar UI
#17
hellochar
opened
7 years ago
0
improve inventory HUD ui
#16
hellochar
opened
7 years ago
0
make NPCs have emergent behavior
#15
hellochar
opened
7 years ago
0
Give NPCs their own world-view
#14
hellochar
opened
7 years ago
0
more interesting landmarks
#13
hellochar
opened
7 years ago
1
different tile types/land types
#12
hellochar
closed
7 years ago
1
replace react-bootstrap with blueprintjs
#11
hellochar
closed
7 years ago
1
Use immutableJS as our backing data structures
#10
hellochar
opened
7 years ago
0
compound actions
#9
hellochar
closed
7 years ago
2
Emojis
#8
hellochar
opened
7 years ago
0
use noise kernels as basis for procedural generation of objects
#7
hellochar
opened
7 years ago
0
better plant generation algorithm
#6
hellochar
opened
7 years ago
0
Consider better rock-edge drawing
#5
hellochar
opened
7 years ago
0
Idea: procedurally generate items that are combinations of glyphs over each other
#4
hellochar
opened
7 years ago
0
UTF-8 cool character ideas
#3
hellochar
opened
7 years ago
3
add code
#2
hellochar
closed
7 years ago
0
Use subtlepatterns.com for backgrounds
#1
hellochar
opened
7 years ago
0