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heyx3
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Bplus.jl
A modern OpenGL 4.6 rendering framework, written in Julia.
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Release 0.2.0
#136
heyx3
closed
4 weeks ago
1
Implement 'functions' within a field
#135
heyx3
opened
2 months ago
0
Reduce `@component` compile time
#134
heyx3
opened
2 months ago
0
`@std140` and `@std430` should also generate shader code to define the same UBO
#133
heyx3
closed
4 weeks ago
1
Release 0.1.2
#132
heyx3
closed
3 months ago
5
Compute shader tests fail on AMD Radeon Graphics integrated chip
#131
heyx3
opened
3 months ago
0
Double-check the rules on layered rendering
#130
heyx3
opened
3 months ago
0
Release v0.1.1
#129
heyx3
closed
3 months ago
5
Test/improve ECS `@component` support for type parameters
#128
heyx3
opened
3 months ago
0
`BplusTools [9c855568]` not registered
#127
sorumehta
closed
3 months ago
2
Find a better way of checking allocations/type-instability in unit tests
#126
heyx3
opened
5 months ago
0
Change the PRNG
#125
heyx3
opened
5 months ago
0
Update "Why Julia?" doc to use the term "dynamic typing" rather than "weak typing".
#124
heyx3
opened
5 months ago
0
Support Vulkan?
#123
PallHaraldsson
closed
5 months ago
2
Provide a SceneTree implementation on top of ECS
#122
heyx3
opened
6 months ago
0
Set compat bounds for CImGui
#121
JamesWrigley
closed
7 months ago
1
Fix Target constructors to be more streamlined
#120
heyx3
opened
7 months ago
0
ECS macro improvements
#119
heyx3
opened
7 months ago
2
ECS interface improvements
#118
heyx3
opened
7 months ago
0
Reduce garbage/improve efficiency in ECS logic
#117
heyx3
opened
7 months ago
0
Support delayed functions that ECS components can queue up
#116
heyx3
opened
7 months ago
0
Completed ECS 1.0 by adding `@component`
#115
heyx3
closed
7 months ago
0
Entity-Component System
#114
heyx3
closed
7 months ago
0
Integrate texture compression libraries
#113
heyx3
opened
8 months ago
0
Add instrumentation to OpenGL calls
#112
heyx3
opened
9 months ago
0
Apparent driver bug: `glMemoryBarrier()` needs the wrong bit when working with cubemap non-layered image views
#111
heyx3
opened
9 months ago
0
Apparent GPU driver bug: `glMemoryBarrier(GL_QUERY_BUFFER_BARRIER_BIT)`
#110
heyx3
opened
9 months ago
1
No type inference in `GL.render_mesh()` parameters
#109
heyx3
opened
9 months ago
0
Asynchronous pixel upload/download using Pixel Buffer Objects
#108
heyx3
opened
9 months ago
0
CImGui currently broken
#107
heyx3
closed
9 months ago
3
Document Fields module
#106
heyx3
opened
9 months ago
0
Document SceneTree module
#105
heyx3
closed
6 months ago
1
Document Helpers module
#104
heyx3
closed
6 months ago
0
Document GUI module
#103
heyx3
closed
9 months ago
0
Document Input module
#102
heyx3
opened
9 months ago
1
Add a global variable to customize how Quaternions are displayed with `show()`
#101
heyx3
opened
9 months ago
0
Add Handles, based on ImGuizmo library
#100
heyx3
opened
9 months ago
1
A way to change padding at the end of a `@std140` or `@std430` struct to align for a dynamic array
#99
heyx3
opened
10 months ago
1
A new debugging service for UBO binding validation
#98
heyx3
opened
10 months ago
0
Support doc-strings in `@bp_service` fields
#97
heyx3
opened
10 months ago
0
Add some new args to `@bp_service`
#96
heyx3
opened
10 months ago
0
Refactor/services
#95
heyx3
closed
10 months ago
0
Do float64 vector/matrix VertShader inputs take up twice as many vertex attribute slots as float32?
#94
heyx3
opened
11 months ago
0
Create `@fprototype` and update code to use it
#93
heyx3
opened
11 months ago
0
How to default to discrete GPU?
#92
heyx3
opened
11 months ago
0
Assets
#91
heyx3
opened
11 months ago
0
Timeline system
#90
heyx3
opened
11 months ago
0
Particle System
#89
heyx3
opened
11 months ago
0
2D rendering system
#88
heyx3
opened
11 months ago
0
More unit tests
#87
heyx3
opened
11 months ago
0
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