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heyx3
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Bplus.jl
A modern OpenGL 4.6 rendering framework, written in Julia.
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Make `Utilities.union_ordering()` more dynamic for collections based on element type
#86
heyx3
opened
12 months ago
0
Try and add the `@__doc__` back into the `@bp_enum` implementation
#85
heyx3
opened
12 months ago
0
Speed up the non-allocating breadth-first search for a `SceneTree.Node`'s family
#84
heyx3
opened
12 months ago
0
Implement `SceneTree.family_breadth_first_deep()`
#83
heyx3
opened
12 months ago
0
Allow for moving a `SceneTree.Node` to a different sibling index
#82
heyx3
opened
12 months ago
0
Add setters and getters for position/rotation/scale of a `SceneTree.Node`
#81
heyx3
opened
12 months ago
0
Look for low-hanging optimization fruit in `SceneTree`
#80
heyx3
opened
12 months ago
0
Generalize `SceneTree.Node` to at least 2D + 3D
#79
heyx3
opened
12 months ago
0
Flesh out `AbstractShape` features and interface
#78
heyx3
opened
12 months ago
0
Test the ability to iterate over the elements of a `Math.Box{N, <:Integer}`
#77
heyx3
opened
12 months ago
0
Test serialization of `Math.Box` and `Math.Interval`
#76
heyx3
opened
12 months ago
0
Implement `Base.in()` and `Base.intersect()` for `VecRange`
#75
heyx3
opened
12 months ago
0
The colon operator for `Vec`'s should have multidimensional size
#74
heyx3
opened
12 months ago
0
Replace our Vec overload of `Base.unsafe_convert()`
#73
heyx3
opened
12 months ago
0
Rewrite a lot of *Math/vec.jl* to use `@eval`
#72
heyx3
opened
12 months ago
0
Support broadcasting for `Vec`
#71
heyx3
opened
12 months ago
1
Add `findmax` overload for `Vec`, and unit test both it and `findmin`
#70
heyx3
opened
12 months ago
0
Add a function to create a rotation matrix (or quaternion) from euler angles, specifing rotation order as a type parameter
#69
heyx3
opened
12 months ago
0
Add other matrix transform functions
#68
heyx3
opened
12 months ago
0
Add `m_decompose()`, which gets the position/rotation/scale from a world matrix
#67
heyx3
opened
12 months ago
0
2D matrix transform helper functions
#66
heyx3
opened
12 months ago
0
Improve quaternions: verify `slerp` and add `squad`
#65
heyx3
opened
12 months ago
0
Test and improve the Perlin noise gradients
#64
heyx3
opened
12 months ago
0
Helpers for serialization and deserialization of bindings in the Input service
#63
heyx3
opened
12 months ago
0
Add gamepad support alongside joystick support in the 'Input' module
#62
heyx3
opened
12 months ago
0
Add `Input.AxisAsButton`, the complement to `Input.ButtonAsAxis`
#61
heyx3
opened
12 months ago
0
Fix `Cam3D` update behavior
#60
heyx3
opened
12 months ago
0
During GUI service rendering, force clip mode to lower-left corner, and depth range to (-1, +1).
#59
heyx3
opened
12 months ago
0
Add gamepad support to GUI service
#58
heyx3
opened
12 months ago
0
GUI FileDialog
#57
heyx3
opened
12 months ago
0
Fix Image views
#56
heyx3
closed
9 months ago
1
When the GL ViewDebugger service reports inactive views, get their original uniform names
#55
heyx3
opened
12 months ago
0
Compressed texture formats
#54
heyx3
opened
12 months ago
0
Support taking raw pointers for texture data
#53
heyx3
opened
12 months ago
0
Support the use of texture memory barriers
#52
heyx3
closed
9 months ago
1
Add the ability to copy from one texture into another
#51
heyx3
closed
8 months ago
0
Support CustomBorder sampling for textures
#50
heyx3
opened
12 months ago
0
Support MSAA textures
#49
heyx3
opened
12 months ago
0
If possible, support `Float16` data format for pixel upload/download
#48
heyx3
opened
12 months ago
0
Consider making a special Target representing the screen (back and front buffer)
#47
heyx3
closed
9 months ago
1
Rewrite *GL/buffers/vertices.jl* to not be so over-complicated
#46
heyx3
closed
11 months ago
2
Add `GL` functions to change a `Mesh`'s set of vertex data
#45
heyx3
opened
12 months ago
0
Add `GL.Buffer` mapping
#44
heyx3
opened
12 months ago
0
Support taking a raw pointer for `GL.Buffer` data
#43
heyx3
closed
1 month ago
1
The main overload of `GL.set_uniforms()` will allocate when handling an array of `Texture` or `View`.
#42
heyx3
opened
12 months ago
0
Support "atomic counter" uniforms
#41
heyx3
opened
12 months ago
1
Compute Shaders
#40
heyx3
closed
9 months ago
1
Support taking raw pointers for uniform data, especially uniform arrays
#39
heyx3
opened
12 months ago
0
Allow for old-school texture uniforms along with bindless textures
#38
heyx3
opened
12 months ago
0
Properly handle buffers as uniforms
#37
heyx3
closed
10 months ago
3
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