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Thesis_ARGoS
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Change directed quadtree exchange to broadcast.
#73
hjpvandijk
opened
5 days ago
0
See if we can come up with a more realistic distance measurement (actual path) instead of Euclidean distance
#72
hjpvandijk
opened
1 week ago
0
Idea: If object detected, add probability to cell behind it (in direction of the sensor ray) that it is occupied too.
#71
hjpvandijk
opened
1 week ago
0
Optimization: Instead of traversing once for getting occupied, once for getting frontier etc: Traverse once and put into different lists.
#70
hjpvandijk
opened
1 week ago
0
profile expanded merging of frontiers, maybe fine enough without
#69
hjpvandijk
opened
1 week ago
0
Test what happens when changing quadtree minSize during runtime
#68
hjpvandijk
opened
1 week ago
0
Cleanup improvements branch, split into classes
#67
hjpvandijk
opened
1 week ago
0
Dfls improvements confidence qt refactored
#66
hjpvandijk
closed
1 week ago
0
Don't select frontier if the region is small.
#65
hjpvandijk
opened
1 week ago
0
Rotate sensors 45 degrees
#64
hjpvandijk
opened
1 week ago
0
Change all same occupancy check for confidence
#63
hjpvandijk
closed
1 week ago
0
Agent can get stuck when new objects are discovered
#62
hjpvandijk
opened
1 week ago
1
Check frontierPheromoneEvaporated() in DFLS_improvements_QT
#61
hjpvandijk
opened
1 week ago
0
Frontier reached if close & heading towards it, or if we are really close
#60
hjpvandijk
closed
1 week ago
0
Confidence level frontiers
#59
hjpvandijk
closed
1 week ago
0
Dfls improvements
#58
hjpvandijk
closed
1 week ago
0
Wall following breaks when set first and last difference is < 90 degrees.
#57
hjpvandijk
closed
1 week ago
0
'Blacklisting' sometimes breaks when new objects are inferred from confidence.
#56
hjpvandijk
opened
2 weeks ago
0
Frontier reached: either the direction towards it is free and it is a bit further away, or we are very close.
#55
hjpvandijk
closed
1 week ago
0
Ambiguous update pheromones?
#54
hjpvandijk
closed
1 week ago
0
Add argos3 profiler
#53
hjpvandijk
opened
2 weeks ago
0
Change doubles to floats
#52
hjpvandijk
opened
2 weeks ago
1
Cleanup: split up in more different classes.
#51
hjpvandijk
closed
1 week ago
0
Expand quadtree when new coordinate discovered outside root box
#50
hjpvandijk
opened
2 weeks ago
0
Agent sometimes gets stuck when there is seemingly enough space.
#49
hjpvandijk
opened
3 weeks ago
0
Wherever OCCUPIED is checked, check VICTIM too
#48
hjpvandijk
opened
3 weeks ago
0
If current frontier blacklisted, immediately avoid it
#47
hjpvandijk
closed
1 week ago
0
Also run checkIfAgentFitsBetweenObstacles when receiving object location from other agent
#46
hjpvandijk
closed
1 week ago
0
Adding coordinate 0,0 to the tree results in iteratively adding to parent boxes, deleting child nodes
#45
hjpvandijk
opened
3 weeks ago
0
Make sure frontier is only reached when the direction towards it is free, so that we don't reach it through walls.
#44
hjpvandijk
closed
1 week ago
0
return add(cell->children.at(static_cast<std::size_t>(i)).get(), computeBox(box, i), value, ownObservation); in add() shouldn't return there. Should run the code after as well.
#43
hjpvandijk
closed
3 weeks ago
0
When no objects around agent, agent doesn't move because frontier is where agent is.
#42
hjpvandijk
opened
3 weeks ago
0
No frontier within range == Walking state
#41
hjpvandijk
closed
1 week ago
0
Use comparator for normal free angles set too
#40
hjpvandijk
closed
3 weeks ago
0
Dfls making release ready
#39
hjpvandijk
closed
1 month ago
0
Dfls memory optimization & some cleanup
#38
hjpvandijk
closed
1 month ago
0
Dfls making release ready
#37
hjpvandijk
closed
1 month ago
0
Dfls cleanup
#36
hjpvandijk
closed
1 month ago
0
Parametarize (be able to toggle on/off) all DFLS improvements
#35
hjpvandijk
closed
1 month ago
0
Add parameter (ON/OFF or amount) for allowing switching of selected frontier while not having reached the current one
#34
hjpvandijk
closed
1 week ago
0
GPS to coordinate system
#33
hjpvandijk
opened
1 month ago
0
Fix free area under spawned object
#32
hjpvandijk
opened
1 month ago
0
Change getOccupanciesFromCoordinate to single occupancy as it will be single anyway.
#31
hjpvandijk
closed
1 month ago
0
Fix pacing issue
#30
hjpvandijk
opened
1 month ago
0
Dfls cleanup and cohesion/attracion radius separation.
#29
hjpvandijk
closed
1 month ago
0
Dfls cleanup
#28
hjpvandijk
closed
1 month ago
0
Renamed struct Node to Cell, refactored std::vector<QuadNode> values …
#27
hjpvandijk
closed
1 month ago
0
Agents shouldn't select same frontier.
#26
hjpvandijk
opened
1 month ago
0
Expand/change frontier area if low score OR some sort of 'walking mode'
#25
hjpvandijk
opened
1 month ago
0
Fix agents 'getting stuck' on frontier selection
#24
hjpvandijk
closed
1 month ago
1
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