“Something so wrong never sounded so right.”
The Kiss of Shame, debuted at the Audio Engineering Society Convention 2014 in Los Angeles, was a pioneering DAW plugin that leveraged commercial UX/UI design principles to shape its magnetic tape + circuitry emulation algorithms.
To differentiate itself in the competitive pro-audio plugin market, The Kiss of Shame introduced groundbreaking features including an interactive, multi-touch-ready GUI and analog tape degradation simulation for distinctive audio effects.
The Kiss of Shame was the worlds first (and perhaps only) tape / analog circuitry emulation plugin that realistically models the effects of magnetic particle instability, lubricant loss, substrate deformation, drift, scrape-flutter, print-through and reel expansion/contraction into a suite of FX processing tools for sound design and music production.
It was also the first to leverage machine learning to account for the vast nonlinearities inherent in magnetic tape and analog circuitry. Last but not least, it's the only analog tape emulation that has fully-interactive reels that support touch and can write flange automation on-the-fly akin to a real analog tape deck.
The Kiss of Shame was not completely finished and never saw a release. The source code was graciously donated to the open source community by its owner in 2024.
The goal of this open source project is:
NOTE: The source code that was donated does not contain all the features from the description. Notably, there is only one tape type and one environment (Hurricane Sandy), and the print-through function is missing. In its current form the plug-in only works well at a 44100 Hz sample rate. That said, it's still a fun plug-in with a cool UI, and there's a lot to learn from the source code!
NOTE: ‼️ This is currently work-in-progress. There may be issues with the plug-in. Use at your own risk! ‼️
The Mac version of the plug-in is signed and notarized.
If the AU version of the plug-in is not visible in your DAW, open Applications/Utilities/Terminal. Type the following and press the enter key:
killall -9 AudioComponentRegistrar
Then restart your DAW. Now the plug-in should be visible. If not, reboot your computer.
Choose between two distinct tape types:
S-111 – A superior reel format popular from the 50s to 70s, was the preferred reference tape for many engineers. The Kiss of Shame introduces its first digital emulation, bringing this legendary format to the digital world.
A-456 – This classic, high-output/low-noise format is a recording staple used in countless productions. While many software emulations exist, none recreate it quite like this. Unique digital recreation tactics were employed to capture its essence.
NOTE: The tape type selection button currently has no effect.
From Weathered to Weather:
Age – This knob allows the user to legislate the amount of hypothetical time the selected tape type has been subjected to the chosen "Environment" to manipulate the severity of the corresponding effects.
Environment – Choose between several simulated storage conditions to inflict the sonic ramifications of factors such as magnetic particle instability, oxidation, lubricant loss, tape pack expansion/contraction, "vinegar syndrome" and more upon the source material. Users can even choose a "Hurricane Sandy" setting to access processing modeled from tape immersed and then recovered from the storm's flood waters.
NOTE: Only the Hurricane Sandy environment is implemented.
A real-world obstacle:
Shame – The Kiss of Shame recreates the full spectrum of these factors like Drift, Wow, Flutter and Scrape-Flutter which the user can impart with the center knob. It can take your source signal from mildly colored to totally mangled.
Print-Through – Also known as "bleed-through", this emulation captures the mechanical speed fluctuations present in analog recordings. While they posed challenges for engineers in the past, they became a hallmark of classic records.
NOTE: The print-through feature is not implemented.
Reach out and touch tape:
The Kiss of Shame is the first tape plug-in to feature animated, interactive reels that can be manipulated with a simple click or touch. This allows users to access authentic analogue tape flange in real-time, without the need for two physical tape decks, and in a fraction of the time. All parameters, including reel movements, are fully automatable, and for screen real estate optimization, the reels are collapsible and fully customizable.
TIP: To flange, drag on the reels. To collapse the reels, double-click anywhere in the UI.
Brief instructions:
Currently only tested with:
To set up CMake builds, make sure you have CMake and Ninja installed. Ninja is configured for fast compile times by default, but if you don't want to use it, omit '-G Ninja' from the configure script below and manually specify the number of jobs. Check CMake docs on how to do this
Configure your project (fetches JUCE, sets up JUCE project):
cmake -B "build" -G Ninja
Build your project:
cmake --build "build" --config Release --target all --
Replace '--config Release' with '--config Debug' for debug builds.
Builds are automatically copied into sensible folders for your target platform (e.g: C:\Program Files (x86)\Common Files/VST3/
for Windows), making it easy to open this plugin in your DAW during development.
Builds will also be located under build/TheKissOfShame_artefacts/(Release or Debug)
.
AAX compilation is not enabled but can be enabled by adding AAX
to the FORMATS
definition under juce_add_plugin
in /CMakeLists.txt
. To compile for AAX, you need to specify the location of the AAX SDK with juce_set_aax_sdk_path(" ... ")
. This has not been tested yet.
I've added comments to the code to explain what it does, but for a full walk-through, check out my blog post.
The original code was written using JUCE 3.1. It required the user to copy a folder with image and sound files to /Users/Shared/KissOfShame
. The parameters were not exposed to the DAW and would reset when the editor re-opened.
The following changes were made in this repo:
Bugs I found (or introduced hehe):
beginGesture
being called twice. Not a massive problem but not great either.Other things that can / should be improved in the code (volunteers welcome!):
prepareToPlay()
and reset()
methods to the DSP classes. The reset method should clear out old state.audioGraphProcessingBuffer = audioBuffer
, which may allocate (at least the first time).Envelope
and EnvelopeDips
) could keep track of the prev and next point, so we don't have to loop through all the points at every timestep.audioProcessor.curPositionInfo
uses a deprecated API.rand()
and srand()
. Replace with juce::Random
.Maybe:
targetDepth = depth * depth * 1000.0f
.)Copyright (C) 2014-2015 Eros Marcello
Original developers:
Eros Marcello — Founder, Chief Product Architect
Brian Hansen — DSP Engineering / Algorithm Development
Yannick Bonnefoy — GUI
Updates and improvements by Matthijs Hollemans and contributors.
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
Some of the code in this repo (the Granulate
class) was taken from The Synthesis ToolKit in C++ (STK) by Perry R. Cook and Gary P. Scavone.
JUCE is copyright © Raw Material Software.
VST® is a trademark of Steinberg Media Technologies GmbH, registered in Europe and other countries.