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ianpatt
/
skse64
Skyrim SE Script Extender
https://skse.silverlock.org
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286
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40
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IsOffLimits() does not reflect whether an item will trigger a theft after having already picked it up once
#46
zhro
opened
2 weeks ago
0
Linux support?
#45
Midar
closed
1 month ago
4
Using the new IBufferedFileStream class for faster game saving.
#44
intorr
opened
1 month ago
0
Couldn't Inject DLL in Winlator gaming emulation.
#43
benknam
closed
3 months ago
2
Extends the SE component with various Papyrus additions.
#42
sky-void0
opened
7 months ago
0
Implements node removal operations on tList types.
#41
sky-void0
opened
7 months ago
0
Addresses issues with PapyrusActorValueInfo::GetPerk.* implementation.
#40
sky-void0
opened
7 months ago
2
Build against upstream Xbyak.
#39
Nakhr11n
closed
8 months ago
1
Port xSEPlugin_Preload from SFSE
#38
qudix
opened
9 months ago
0
SKSE not working with the gog version
#37
ghost
closed
9 months ago
6
New Papyrus Functions and a Crash Fix
#36
ghost
closed
10 months ago
2
What is the license?
#35
lostmsu
closed
11 months ago
1
Evertime I launch the game by SKSE all my plugins gets disabled
#34
juliocoliveira
closed
11 months ago
1
Saving the game crashes
#33
juliocoliveira
closed
11 months ago
2
Script Optimizations
#32
Pop000100
opened
11 months ago
0
Add launch option to make skse-loader silent (for Steam Deck users)
#31
Star-X555
closed
11 months ago
1
mods are not working
#30
Goldenlol911
closed
1 year ago
1
common_vc14 ?
#29
calebtt
closed
1 year ago
1
Can't get SKSE to run no matter what.
#28
Deejay85
closed
1 year ago
1
call papyrusLocation::RegisterFuncs
#27
shad0wshayd3
closed
1 year ago
1
Handle button events without valid ID code
#26
Exit-9B
closed
1 year ago
1
Panicking inside of a post-load/post-post-load message callback does not terminate Skyrim.
#25
TheDreadedAndy
opened
1 year ago
0
Cant get SKSE.GetPluginVersion to report anything but -1
#23
FriedTM
closed
1 year ago
1
Added partial declaration of Main class for access to threadId
#22
expired6978
closed
1 year ago
0
Fix NiRTTI types
#21
expired6978
closed
1 year ago
0
Command line option to ignore rest of options
#20
zamadatix
closed
2 years ago
1
Here we go again, bethesda updated Skyrim to 1.6.640
#19
terremoth
closed
2 years ago
1
add specialized template for VMResultArray<bool>
#18
shad0wshayd3
closed
2 years ago
1
Plugin Developer Documentation
#17
tbe
closed
1 year ago
1
A possible CTD culprit
#16
nwn9
closed
2 years ago
1
Modifying the `when dressed preset` from orefit
#15
WavTrayn
closed
2 years ago
1
Latest CMake build generates a debug 1.6.323 instead of 1.6.353
#13
egundersen
closed
2 years ago
1
Does /scripts/modified contain the packaged script source?
#12
samdeane
closed
2 years ago
1
The source code of Tag-2.1.5 compiles "skse64_1_6_323.dll"
#11
CZhong-cn
closed
2 years ago
5
AE preliminary: calling SKSEMessagingInterface->RegisterListener with non-skse sender throws fast-fail exception
#10
SlavicPotato
closed
2 years ago
0
1.6.323 address fixes
#9
expired6978
closed
2 years ago
4
restore ability to build with Visual Studio (in addition to cmake)
#8
feeph
closed
2 years ago
3
Is it possible to add method to get DNAM subrecord?
#7
shevernitskiy
opened
2 years ago
0
restore ability to build with Visual Studio (in addition to cmake)
#6
feeph
closed
2 years ago
6
restore ability to build with Visual Studio (in addition to cmake)
#5
feeph
closed
2 years ago
2
In GameAPI.cpp g_mainHeap and g_consoleHandle share the same offset
#4
Hugues92
closed
2 years ago
3
DO NOT REPORT NEW PATCHES HERE
#3
ianpatt
opened
2 years ago
0
Tiny patch killed it
#2
ninjamonkey198206
closed
2 years ago
0
Could you please make a new release with the trampoline patch?
#1
jotoho
closed
3 years ago
5