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igorski
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MWEngine
Audio engine and DSP library for Android, written in C++ providing low latency performance within a musical context, while providing a Java/Kotlin API. Supports both OpenSL and AAudio.
MIT License
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Implement AudioRoute master/client MIDI/Audio stream
#80
teotigraphix
opened
5 years ago
1
Low volume for events added to sequencer
#79
robtize
closed
5 years ago
4
Add support for non-16 bit WAV assets
#78
igorski
closed
5 years ago
3
Fixed bug where mixing in mono samples into a multi channel output would not duplicate mono content across all channels
#77
igorski
closed
5 years ago
0
Replace usage of 0 with nullptr where applicable
#76
igorski
closed
5 years ago
0
Example app does not play sound anymore after going into background on Xiaomi Mi Pad 4
#75
harthorst
closed
5 years ago
3
C++ Convention - 0 used as null pointer
#74
teotigraphix
closed
5 years ago
2
Unit Tests - Running / Develop
#73
teotigraphix
closed
4 years ago
2
local.properties should not be included in version control
#72
teotigraphix
closed
5 years ago
1
README - updated a few spelling issues and added link to the record A…
#71
teotigraphix
closed
5 years ago
0
MWEngine to support recording from the device inputs using AAudio
#70
teotigraphix
closed
4 years ago
1
Updated project to work with NDK 18
#69
igorski
closed
5 years ago
0
Logger - com.teotigraphix.mwenginetest1 D/AudioTrack: stop() called with 720 frames delivered
#68
teotigraphix
closed
5 years ago
2
Sample - Runtime Permissions
#67
teotigraphix
closed
5 years ago
1
Sequencer events
#66
teotigraphix
closed
3 years ago
4
Audio Driver for Windows
#65
teotigraphix
closed
5 years ago
4
Separated live device input monitoring from direct to disk recording
#64
igorski
closed
5 years ago
0
Ableton Link integration with the sequencer
#63
teotigraphix
opened
5 years ago
2
Oboe integration
#62
teotigraphix
closed
5 years ago
2
Android input is now routed to its own AudioChannel when recording
#61
igorski
closed
5 years ago
0
NDK build version
#60
teotigraphix
closed
5 years ago
6
Bounced WAVs should be merged.
#59
igorski
closed
5 years ago
6
Add custom max buffers for bouncing
#58
robtize
closed
5 years ago
5
sometimes sound is interrupted for a few ms
#57
harthorst
closed
5 years ago
4
Fix typo in audioengine.cpp, rename recBuffer -> recbuffer
#56
robtize
closed
5 years ago
1
AudioEngine.pause() causes native crash
#55
harthorst
closed
5 years ago
38
native crash at audioengine.cpp line 357
#54
harthorst
closed
5 years ago
4
example app crashes when screen is rotated
#53
harthorst
closed
5 years ago
2
Fixed bug where adjusting tempo on custom loop ranges would not translate loop start offset
#52
igorski
closed
5 years ago
0
setTempo creates invalid boundaries if loop is not starting at buffer position 0
#51
harthorst
closed
5 years ago
2
SampleEvent seems to play files not in correct speed
#50
harthorst
closed
6 years ago
3
Fixed bug where repeated (un)pausing of render Thread on suspension w…
#49
igorski
closed
6 years ago
1
_engine.dispose lets crash app when called 2 times
#48
harthorst
closed
6 years ago
1
Removed rudimentary MAX_PHASE definition
#47
igorski
closed
6 years ago
0
Flanger processor is now a multi channel effect
#46
igorski
closed
6 years ago
0
LFO modulation now comes with depth control
#45
igorski
closed
6 years ago
0
Added support to compile NDK project directly from Android Studio
#44
igorski
closed
6 years ago
0
Optimized limiting of hot signals
#43
igorski
closed
6 years ago
0
Extended SampleEvents : playback speed/pitch can be adjusted on the fly
#42
igorski
closed
6 years ago
0
Implemented reverb processor
#41
igorski
closed
6 years ago
0
Refactored TablePool to hold multiple custom waveform tables
#40
igorski
closed
6 years ago
0
Refactored ADSR module
#39
igorski
closed
6 years ago
0
Restored audio engine mock for unit testing the core engine
#38
igorski
closed
6 years ago
0
Changed Event positioning API to be semantically correct
#37
igorski
closed
6 years ago
0
Fixed buffer overflow bug that could occur in malconfigured Filter processor
#36
igorski
closed
6 years ago
0
Refactored SampleEvent play/stop to be a BaseAudioEvent method
#35
igorski
closed
6 years ago
0
Observer can now be extended
#34
igorski
closed
6 years ago
0
Custom c++ observer is not receiving notifications
#33
rckrdstrgrd
closed
6 years ago
1
Fixed bug where importing of WAV files was not reading files on ARM64 architecture
#32
igorski
closed
6 years ago
0
Crash on startup
#31
gerosyab
closed
6 years ago
7
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