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immersive-web
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webxr-polyfill
Use the WebXR Device API today, providing fallbacks to native WebVR 1.1 and Cardboard
Apache License 2.0
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Bump version and publish to NPM
#120
lojjic
closed
4 years ago
1
Expose gamepad hapticActuators property if the browser supplies it
#119
lojjic
closed
4 years ago
1
Better inline session support
#118
toji
closed
4 years ago
0
Misc cleanups for better spec compliance
#117
toji
closed
4 years ago
0
Fixes for XR animation frame loop
#116
lojjic
closed
4 years ago
3
XRSession requestAnimationFrame should use a single device rAF
#115
lojjic
closed
4 years ago
3
Stop re-using the same XRFrame for all events and animation frames
#114
toji
closed
4 years ago
4
Update known profiles to the official strings
#113
toji
closed
4 years ago
1
XRInputSourceArray
#112
lojjic
opened
4 years ago
0
Should not polyfill in non-secure contexts
#111
lojjic
opened
4 years ago
3
Fix XRSession.updateRenderState() bug
#110
takahirox
closed
4 years ago
2
Native WebXR API is enabled on Windows Chrome 78 if webxr-polyfill is loaded
#109
takahirox
closed
4 years ago
4
Fix inputsourceschange event confition
#108
takahirox
closed
4 years ago
1
Set none to XRInputSource.handedness if gamepad.hand is empty string
#107
takahirox
closed
4 years ago
1
Bump eslint from 4.16.0 to 4.18.2
#106
dependabot[bot]
closed
4 years ago
0
Bump extend from 3.0.1 to 3.0.2
#105
dependabot[bot]
closed
4 years ago
0
Bump lodash from 4.17.11 to 4.17.15
#104
dependabot[bot]
closed
4 years ago
0
Clean up XRViewerPose
#103
takahirox
closed
4 years ago
1
Fixes to updateRenderState
#102
lojjic
closed
4 years ago
2
Fix a bug that end event isn't fired for immersive session
#101
takahirox
closed
4 years ago
1
XRWebGLLayer shouldn't expose context attribute
#100
takahirox
opened
4 years ago
0
XRSession initial renderState should not be null
#99
takahirox
closed
4 years ago
1
Initial XRSession.renderState shouldn't be null
#98
takahirox
closed
4 years ago
1
XRFrame.getViewerPose() always returns the same XRViewerPose instance
#97
takahirox
closed
4 years ago
3
Set none to XRInputSource.handedness if gamepad.hand is empty string
#96
takahirox
closed
4 years ago
1
Added support for required and optional features
#95
toji
closed
4 years ago
10
Headset control API
#94
takahirox
opened
4 years ago
2
supportsSession() -> isSessionSupported()
#93
toji
closed
4 years ago
4
XRFrame.getPose(): Supports more types
#92
takahirox
closed
4 years ago
1
Implement imputsourceschange event
#91
takahirox
closed
4 years ago
2
inputsourceschange event support
#90
takahirox
closed
4 years ago
1
Define XRReferenceSpaceEvent
#89
takahirox
closed
4 years ago
1
Define XRSessionEvent
#88
takahirox
closed
4 years ago
1
Define XRInputSourcesChangeEvent
#87
takahirox
closed
4 years ago
1
XRReferenceSpaceEvent
#86
jsantell
closed
4 years ago
1
XRInputSourceChangeEvent
#85
jsantell
closed
4 years ago
2
XRSessionEvent
#84
jsantell
closed
4 years ago
1
XRInputSourceEvent
#83
takahirox
closed
4 years ago
1
Proper Event class
#82
takahirox
closed
4 years ago
7
When should XRSession.inputSources be set up?
#81
takahirox
closed
4 years ago
4
Fix README formatting
#80
jsantell
closed
4 years ago
0
Fix return values from XR.supportsSession()
#79
takahirox
closed
4 years ago
2
Update Readme for WebXR 2019
#78
takahirox
opened
4 years ago
0
Run build
#77
AdaRoseCannon
closed
4 years ago
1
No build directory
#76
AdaRoseCannon
closed
4 years ago
0
Merge webxr-2019 branch into master
#75
toji
closed
4 years ago
3
Added another profile string for Windows Mixed Reality controllers
#74
toji
closed
4 years ago
0
Polyfill for AR?
#73
pampas93
opened
4 years ago
1
Updated Gamepad mapping to check displayName
#72
toji
closed
4 years ago
0
Update polyfill to accept standard-compliant code
#71
toji
closed
4 years ago
3
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