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insipx
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Gomoku
Gomoku (Connect 5) Networked Game
www.cs.scranton.edu:32200
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The chat system assigns usernames to chat messages without making sure they are the correct username.
#60
Romulus10
opened
7 years ago
0
Sometimes the curses client doesn't catch a username.
#59
Romulus10
opened
7 years ago
0
UnicodeDecodeError: 'utf-8' codec can't decode byte 0x92 in position 6: invalid start byte
#58
Romulus10
opened
7 years ago
0
Login sometimes fails, returning a new PID rather than retrieving the old.
#57
Romulus10
opened
7 years ago
0
Client receives string of length 0 instead of a pid.
#56
Romulus10
opened
7 years ago
0
prompt_endgame fails on line 135 - Screen has no attribute 'halt '
#55
Romulus10
opened
7 years ago
0
Code correction
#54
Romulus10
closed
7 years ago
0
Ads information about Gomoku Game in Client
#53
insipx
opened
7 years ago
0
Handles Signals, in a way which doesn't screw everything up
#52
insipx
opened
7 years ago
0
Create a truly dynamic server
#51
insipx
opened
7 years ago
2
Server dev
#50
Romulus10
closed
7 years ago
0
Changed stuff.
#49
Romulus10
closed
7 years ago
0
parseQuery method in Client
#48
insipx
opened
7 years ago
1
Incorporate Database with Server
#47
insipx
closed
7 years ago
1
Inform Client if the other client disconnected
#46
insipx
closed
7 years ago
2
Database - query based on username
#45
Romulus10
closed
7 years ago
2
The new board should be immediately printed after a move is made.
#44
Romulus10
closed
7 years ago
1
Moves are delayed. Like if I send 5 5 it doesn't show up on either board for a few turns.
#43
Romulus10
closed
7 years ago
2
Now the first move just segfaults...
#42
Romulus10
closed
7 years ago
1
Decide on code standards
#41
insipx
closed
7 years ago
5
Make the two parts of gameLoop into Functions
#40
insipx
closed
7 years ago
1
keep track of clients connected, init a game every time two clients connect (on an even number)
#39
insipx
closed
7 years ago
1
If only one client is connected, have that client in a wait loop before initiating it's thread
#38
insipx
closed
7 years ago
2
Client side waiting for client to connect
#37
insipx
closed
7 years ago
1
Player 2 segfaults as soon as the name is supplied?
#36
Romulus10
closed
7 years ago
1
Bus Error (core dumped)
#35
Romulus10
closed
7 years ago
3
Win checks don't always return proper winning conditions.
#34
Romulus10
closed
7 years ago
3
Stones are not put in the expected locations in some cases.
#33
Romulus10
closed
7 years ago
5
Invalid Input is NOT rejected
#32
Romulus10
closed
7 years ago
3
Server Restart
#31
Romulus10
closed
7 years ago
2
Implement a Lobby
#30
insipx
opened
7 years ago
0
Serialize Gips struct before/after sending over the line
#29
insipx
opened
7 years ago
2
Database Persistence
#28
Romulus10
closed
7 years ago
1
Registration System
#27
Romulus10
closed
7 years ago
1
Login system/login database
#26
Romulus10
closed
7 years ago
1
Add option to select a server to connect to.
#25
Romulus10
opened
7 years ago
0
Multiple Games at Once
#24
Romulus10
closed
7 years ago
4
Game Hangs on Second Turn
#23
Romulus10
closed
7 years ago
1
Wrong Color
#22
Romulus10
closed
7 years ago
2
Clients hang after a few turns.
#21
Romulus10
closed
7 years ago
1
Crashes GLORIOUSLY on FreeBSD
#20
Romulus10
closed
7 years ago
0
Turns are not properly sequential.
#19
Romulus10
closed
7 years ago
0
Client needs to getMoves before displaying board to show other players move
#18
insipx
closed
7 years ago
3
Graphical Interface - HTML?
#17
Romulus10
closed
7 years ago
2
Telnet Interface
#16
Romulus10
closed
7 years ago
2
Last Client to Connect Monolpoizes Process
#15
Romulus10
closed
7 years ago
0
Server and Client Sefault and Crashes on Invalid Input
#14
Romulus10
closed
7 years ago
0
Working
#13
Romulus10
closed
7 years ago
0
Game Logic
#12
insipx
closed
7 years ago
1
Player waiting queue
#11
Romulus10
opened
7 years ago
4
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