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ioan-chera
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eureka-editor
Eureka is a cross-platform map editor for the DOOM engine games.
http://eureka-editor.sourceforge.net/
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Make single dragging perform without having to wait for highlighting (but do it in two-stage then)
#146
ioan-chera
opened
11 months ago
0
Perform the actual splitting and/or merging in a second undoable stage
#145
ioan-chera
opened
11 months ago
0
Crash when in 3D mode and adjusting a texture's alignment with the mouse
#144
sink666
opened
11 months ago
4
Add ZDoom flags when using ZDoom as the map's source port
#143
basedSkeleton
opened
11 months ago
0
Add Tutti-frutti texture checker
#142
ioan-chera
opened
1 year ago
0
Fl_JPEG_Image locks up on macOS when given garbage data
#141
ioan-chera
closed
1 year ago
2
[Feature Request] 3D floors on 3D mode (on both software and OpenGL renderer if possible)
#140
Raypuia
opened
1 year ago
1
TGA_DecodeImage has no bounds checking
#139
ioan-chera
closed
2 months ago
1
Ubuntu 22.04: dragging dialog boxes will drag the entire app window
#138
ioan-chera
closed
1 year ago
1
Raspberry pi 64 bit unable to load WAD files
#137
kezzico
opened
1 year ago
2
Modifier keys to vary the level of highlighting
#136
selliott512
opened
1 year ago
0
Fix Hell Knight by searching for C1 suffix sprites
#135
selliott512
closed
1 year ago
4
BUG: 'Last selection' menu item key indicator != current key combo shortcut
#134
smeghammer
opened
1 year ago
1
Change all path variables from SString to fs::path
#133
ioan-chera
closed
11 months ago
0
Why is Chex Quest Not Supported? Is there a technical reason?
#132
coderamen666
opened
1 year ago
0
Warp
#131
stevesan
opened
2 years ago
1
compiler error when building at HEAD
#130
stevesan
closed
2 years ago
1
which commit was 1.27b built with?
#129
stevesan
closed
1 month ago
4
Feature suggestion: editor map backdrop image
#128
ioan-chera
opened
2 years ago
1
Wondering about the status of releases
#127
neonfuz
opened
2 years ago
3
Support for DEHACKED, including Boom, DEHEXTRA, and DSDHacked extensions
#126
iccolon818
closed
4 months ago
2
Doom Builder-style neighbor selection by texture and height
#125
iccolon818
closed
1 year ago
2
Sourceforge Ticket 45: Eureka shouldn't store user specific data in the map WAD
#124
sink666
closed
1 year ago
2
'ADD' back sidedef button missing on Linux build linedef ?
#123
smeghammer
closed
1 year ago
6
Test software mode
#122
ioan-chera
opened
2 years ago
0
unused variable in e_path.cc
#121
sneakernets
closed
2 months ago
2
Add stricter warning errors to GitHub Actions
#120
ioan-chera
opened
2 years ago
0
Eureka restarts as a background process without window on system restart
#119
ioan-chera
opened
2 years ago
0
When filtering for things in the browser, also search for their names even in sprite view
#118
ioan-chera
opened
2 years ago
0
Apply modulus to the autoaligned textures
#117
ioan-chera
closed
2 years ago
0
Check if the ZDoom-Hexen linedef activation types need fixing
#116
ioan-chera
opened
2 years ago
0
Add separate labels for the parameterized linedef type arguments
#115
ioan-chera
opened
2 years ago
0
Update FLTK to 1.3.8
#114
ioan-chera
closed
2 years ago
0
Make the generalized sector specials UGH-customizable
#113
ioan-chera
opened
2 years ago
0
[Dev] Use BasisScope instead of Basis directly for undo operations
#112
ioan-chera
closed
2 years ago
0
Merging vertices and clearing degenerate linedefs fails while dragging linedef
#111
ioan-chera
closed
11 months ago
0
In mixed flats-textures modes, selecting flats for walls results in question mark
#110
ioan-chera
opened
2 years ago
0
browser > category: map
#109
mistersector
opened
2 years ago
0
Detect external wad changes
#108
ioan-chera
opened
2 years ago
0
Creating sectors inside a sector does not properly define sidedefs
#107
mistersector
opened
2 years ago
0
Change "zdoom" to "gzdoom" and make "hexen" (until we have UDMF) its default editing mode
#106
ioan-chera
opened
2 years ago
0
Draw arrows when showing tag relations
#105
ioan-chera
opened
2 years ago
0
Add proper data types of parameterized special args
#104
ioan-chera
opened
2 years ago
0
G86 arg types
#103
ioan-chera
closed
2 years ago
0
Add K8Vavoom support
#102
ioan-chera
opened
2 years ago
0
Parse DECORATE and maybe even ZScript to detect new actor classes
#101
ioan-chera
opened
2 years ago
0
Unify the common items in the UGH files
#100
ioan-chera
closed
2 years ago
1
Add UGH file reference documentation
#99
ioan-chera
opened
2 years ago
3
Level name becomes "" when saving after changing targeted port
#98
ioan-chera
closed
2 years ago
1
Refactor the code to be as modular as possible
#97
ioan-chera
closed
1 month ago
0
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