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isl-org
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spear
SPEAR: A Simulator for Photorealistic Embodied AI Research
MIT License
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"OODLE USAGE WARNING : Destination buffer appears to be in uncached or write-combined memory!" when running on Linux with `-fileopenlog`
#247
mikeroberts3000
opened
1 year ago
0
`run_executable.py` should expose an optional `gpu_id` argument because anyone who uses `vk_icd_filenames` will probably also want to specify which GPU to use
#246
mikeroberts3000
closed
1 year ago
1
Failed when running the python file.
#245
StarsTesla
closed
1 year ago
8
update `prepare_scene_for_editing.py` script
#244
RachithP
closed
1 year ago
0
`kujiale_0000` scene on Linux has some strange material behavior/reflections
#243
RachithP
opened
1 year ago
8
`kujiale_0000` doesn't load correctly when using `run_executable.py`, but other scenes do load correctly
#242
mikeroberts3000
closed
1 year ago
1
`M_TableRound` and `M_Chair` in `debug_0000` don't load their materials properly
#241
mikeroberts3000
closed
1 year ago
1
We need to extend our code signing approach for Windows
#240
mikeroberts3000
opened
1 year ago
0
we should create an Apple Developer Team ID so everyone on the project can sign our macOS executables, rather than relying on a particular individual
#239
mikeroberts3000
opened
1 year ago
0
fix macOS codesign issue
#238
RachithP
closed
1 year ago
0
How to download the 300 virtual indoor scenes mentioned in README.md?
#237
AgentEXPL
closed
1 year ago
1
Fix `SimulationController` plugin's assets names + `normal` render pass error
#236
RachithP
closed
1 year ago
0
Warning when opening `debug_0000`: `/Game/StarterContent/Props/Materials/M_TableRound.M_TableRound` was missing the usage flag `bUsedWithNanite`
#235
mikeroberts3000
closed
1 year ago
0
semantic segmentation is not enabled in `apartment_0000` and `kujiale_0000` scenes
#234
RachithP
opened
1 year ago
3
Running `generate_images.py` with `normal` render pass throws error
#233
RachithP
closed
1 year ago
3
Post processing materials present in `SimulationController` plugin's contents are incorrectly named
#232
RachithP
closed
1 year ago
0
we should create our own fork of `msgpack-rpc-python`, rather than relying on an individual GitHub user's fork (e.g., what if they delete it?)
#231
mikeroberts3000
opened
1 year ago
0
we should create a `release-v0.3.0` branch in Perforce; do we need a `dev-ue5` branch?
#230
mikeroberts3000
closed
1 year ago
2
macOS binary is not correctly code-signed, requires explicit user approval to run
#229
mikeroberts3000
closed
1 year ago
1
`Warning: Virtual Shadow Map Page Pool overflow` when running `getting_started.py`
#228
mikeroberts3000
opened
1 year ago
0
OpenBot camera observations are not aligned with its forward direction
#227
mikeroberts3000
closed
1 year ago
1
OpenBot materials looks like they might be too dark, and there are problems with the shadows cast by an Openbot
#226
mikeroberts3000
opened
1 year ago
0
OpenBot wheels do not visually appear to touch the ground when `OpenBotAgent` is at rest on the ground
#225
mikeroberts3000
opened
1 year ago
0
Update building_spearsim.md
#224
mikeroberts3000
closed
1 year ago
0
`build_paks.py` uses a lot of non-default command-line arguments
#223
mikeroberts3000
opened
1 year ago
0
update `build_paks.py`
#222
RachithP
closed
1 year ago
0
merge ue-52 with main
#221
mikeroberts3000
closed
1 year ago
0
`build_executable.py` update
#220
RachithP
closed
1 year ago
0
Rachithp/release changes
#219
RachithP
closed
1 year ago
0
update `sign_executable.py` script
#218
RachithP
closed
1 year ago
0
update setup.py script
#217
RachithP
closed
1 year ago
0
Rachithp/release changes
#216
RachithP
closed
1 year ago
0
Remove Eigen build from build_third_party_libs.py
#215
RachithP
closed
1 year ago
0
There is a lot of redundancy in the default pak file and the per-scene pak files generated by `build_paks.py`
#214
mikeroberts3000
opened
1 year ago
0
`prepare_scene_for_editing.py` should have a separate option to create symlinks to common folders
#213
mikeroberts3000
opened
1 year ago
0
`Env.get_random_points()` and other similar read-only functions should not step the simulation forwards
#212
mikeroberts3000
opened
1 year ago
0
Investigate the new asset loading mechanism in UE 5.x
#211
RachithP
opened
1 year ago
1
Do we need to check the `MSPresets` folder into Perforce?
#210
RachithP
opened
1 year ago
0
Some materials are missing in `kujiale_0000` scene` (UE 5.2)
#209
RachithP
closed
1 year ago
1
Imitation learning example with UE 5.2
#208
RachithP
closed
1 year ago
0
Update generate_image_dataset example
#207
RachithP
closed
1 year ago
0
remove Eigen submodule as we are no longer using it
#206
RachithP
closed
1 year ago
0
Adding apartment_0000
#205
ahlamiki
closed
1 year ago
19
urdf for ue5
#204
rwang15
closed
9 months ago
0
Add general purpose Vehicle plugin + minor fixes
#203
RachithP
closed
1 year ago
1
logging and other improvements
#202
mikeroberts3000
closed
1 year ago
1
improved logging and other improvements
#201
mikeroberts3000
closed
1 year ago
1
Scene Data Structure Example
#200
rwang15
closed
1 year ago
25
Fetch open loop control for UE5.2
#199
rwang15
closed
1 year ago
1
`CameraSensor` uses `ETextureRenderTargetFormat::RTF_RGBA32f`, but this format is not supported correctly on macOS or Linux
#198
mikeroberts3000
opened
1 year ago
0
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