A simple DirectX 11 renderer.
Things done
- Materials
- PBR metalness material with layered approximation
- Normal, emission, and ambient occlusion
- Lights
- Point, directional, ambient (constant background)
- Defined in physical quantities/units
- Geometry
- Static glTF
- Hard-wired scenes
- Linear workflow
- Post processing
- ACES tone mapping
- Physically-based bloom
Screenshots
"Battle Damaged Sci-fi Helmet" model by theblueturtle_:
"Flight Helmet" model donated by Microsoft for glTF testing:
"Skull Salazar" model by João Vitor Souza:
"Spot Mini" model by Greg McKechnie:
"The Rocket" model by TuppsM:
Licenses