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jasonrobot
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gamedev
Join me on my journey of learning to make video games!
GNU General Public License v2.0
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Hit points or some other death systems.
#23
jasonrobot
opened
8 years ago
0
Killing and spawning entities.
#22
jasonrobot
opened
8 years ago
0
Attacking and defending in combat.
#21
jasonrobot
opened
8 years ago
2
Combat
#20
jasonrobot
opened
8 years ago
1
Target
#19
jasonrobot
closed
8 years ago
0
Make the player able to 'target' another entity
#18
jasonrobot
closed
8 years ago
3
Tiles stuttering when scrolling with tiled map
#17
jasonrobot
opened
8 years ago
0
Tiled again
#16
jasonrobot
closed
8 years ago
0
collisions are working
#15
jasonrobot
closed
8 years ago
0
Make a file comment header with a blurb about authors and licences &c like the pros do
#14
jasonrobot
opened
8 years ago
0
moved common code that all controllers need to a Controller table.
#13
jasonrobot
closed
8 years ago
0
Refactor Part 2: Re-refactor
#12
jasonrobot
closed
8 years ago
2
Use physics (HC) and make things collide
#11
jasonrobot
closed
8 years ago
6
added hump vector support in objects and controllers
#10
jasonrobot
closed
8 years ago
0
Use real vectors as velocity and acceleration
#9
jasonrobot
closed
8 years ago
1
Don't try to roll your own update loop using callbacks
#8
jasonrobot
closed
8 years ago
1
Look in to using Tiled maps
#7
jasonrobot
closed
8 years ago
2
Refactor of master
#6
jasonrobot
closed
8 years ago
0
Implement non-actor objects.
#5
jasonrobot
closed
8 years ago
1
Gamestates
#4
jasonrobot
closed
8 years ago
0
Use hump.signal to handle control input
#3
jasonrobot
closed
8 years ago
2
Rewrite Objects to use HC and HUMP
#2
jasonrobot
closed
8 years ago
3
Love master becomes master
#1
jasonrobot
closed
8 years ago
0