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jawaff
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KinectController
Control your computer using your body. The KinectController turns the Kinect into a controller that allows configurable actions to be emulated when configurable gestures are triggered by the user.
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Dynamic Hardware Plugin Loading
#43
jawaff
opened
8 years ago
0
Gradle ShadowJar Alternative
#42
jawaff
opened
8 years ago
0
Unit Test: com.wafflesoft.kinectcontroller.Conversions
#41
jawaff
opened
8 years ago
0
Unit Test: com.wafflesoft.kinectcontroller.Formulas
#40
jawaff
opened
8 years ago
1
Test Framework
#39
jawaff
opened
8 years ago
3
Wii Remote Input Support
#38
jawaff
opened
8 years ago
1
Gamepad Emulation Support
#37
jawaff
opened
8 years ago
5
Version0.0.3
#36
jawaff
closed
8 years ago
0
Which is faster when used with Esper bean identification?
#35
jawaff
opened
8 years ago
0
Gesture factories for supporting premade gestures in the config.jj file
#34
jawaff
closed
8 years ago
2
Coverity static analysis support
#33
jawaff
opened
8 years ago
1
Refactor config.jj so it validates the config file in a nicer manner.
#32
jawaff
closed
8 years ago
3
Change the getType() methods declared in the posturerules classes to be more automated.
#31
jawaff
closed
8 years ago
1
Version0.0.2
#30
jawaff
closed
8 years ago
0
Add the Robot object's creation in the ButtonReaction to a static initialization block
#29
jawaff
closed
8 years ago
0
Add example .gdef files for the user and update the wiki
#28
jawaff
closed
8 years ago
1
Add ShutdownReaction to the EmulationController's reactions.
#27
jawaff
closed
8 years ago
0
Urgent: Keyboard events need to be confirmed to be emulated properly!
#26
jawaff
opened
8 years ago
4
Allow mouse control gestures
#25
jawaff
closed
8 years ago
8
Change AbsoluteDistance posturerules to Position.
#24
jawaff
closed
8 years ago
1
Test framework that tests the KinectController using emulated Kinect data.
#23
jawaff
closed
8 years ago
3
Add support for more posturerules in the KinectController!
#22
jawaff
closed
8 years ago
5
Development
#21
jawaff
closed
8 years ago
0
Version0.0.1
#20
jawaff
closed
8 years ago
1
Exception when user is lost and then visible to the Kinect again
#19
jawaff
closed
8 years ago
2
No exceptions are occurring, but the gestures defined in the config.gdef files are being triggered continuously -- even while the gesture shouldn't have been triggered. I suspect it has something to do with the EmulationController
#18
jawaff
closed
8 years ago
2
The ButtonReactionConfig is filled with information from the config.gdef file. However, we're not converting those key ids into the integers that the Robot module requires. This is causing a casting exception whenever the ButtonReaction is executed by the EmulationController.
#17
jawaff
closed
8 years ago
1
Write a logback appender that will log events to the event window in the GUI.
#16
jawaff
opened
8 years ago
0
Add a event window to the GUI for the KinectController for debug mode!
#15
jawaff
opened
8 years ago
0
There is an issue with the debug window regarding its update speed.
#14
jawaff
closed
8 years ago
5
Verify checksum of all the dependencies that exist on the disk. This primarily includes the OpenNi and Nite dlls.
#13
jawaff
opened
8 years ago
2
There's a problem with the generated pattern that's being passed to Esper.
#12
jawaff
closed
8 years ago
1
Verify that the config file loaded up a curState for the ControllerStateMachine and check some other things to make sure the program is able to do things with that config file.
#11
jawaff
closed
8 years ago
2
The KinectDebugWIndow seems to add bugs to the program pretty easily. Investigate and fix this problem.
#10
jawaff
closed
8 years ago
2
Make sure the project is well documented with Javadoc comments. Then make an automated way for generating the documentation.
#9
jawaff
closed
8 years ago
3
Make the NITE and OpenNI documentation easily accessible to the project!
#8
jawaff
closed
8 years ago
1
The license for the project and the source file headers needs to be updated.
#7
jawaff
closed
8 years ago
1
Figure out how we're going to deal with the Kinect on Linux.
#6
jawaff
opened
8 years ago
0
An Installer needs to be created so the project can easily be run by newcomers
#5
jawaff
closed
8 years ago
4
A build system needs to be set in place so that this project is easily built by newcomers
#4
jawaff
closed
8 years ago
2
Feed the Kinect skeleton input into Esper
#3
jawaff
closed
8 years ago
4
Integrate the Openni/Nite solution with the KinectController
#2
jawaff
closed
8 years ago
2
Figure out how we're going to do skeleton tracking.
#1
jawaff
closed
8 years ago
1