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joshuaauerbachwatson
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anyCards
Multi-person card game with no built-in rules
Apache License 2.0
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[client] After propagation, containment of cards by boxes is sometimes wrong
#33
joshuaauerbachwatson
opened
11 months ago
0
[client] Italic property not reset in player list
#32
joshuaauerbachwatson
closed
11 months ago
0
[client] Regularize the synchronization of views across players
#31
joshuaauerbachwatson
opened
11 months ago
1
[client] Clarify card movement within private hand area
#30
joshuaauerbachwatson
opened
11 months ago
0
[bug] The save/restore of game setups isn't working properly
#29
joshuaauerbachwatson
closed
1 year ago
1
[client] Allow users to define their own playing decks
#28
joshuaauerbachwatson
opened
1 year ago
0
[client] Use table dialogs for all multi-valued selections
#27
joshuaauerbachwatson
closed
1 year ago
2
[client] Add reset button to game setup dialog
#26
joshuaauerbachwatson
closed
1 year ago
2
[Bug] Nearby-only mode is too chatty
#25
joshuaauerbachwatson
closed
1 year ago
1
[client] Support jokers
#24
joshuaauerbachwatson
closed
1 year ago
1
[client] Enforce restrictions on GridBox behaviors, including ownership
#23
joshuaauerbachwatson
closed
1 year ago
2
[client] Add ability to save / restore game setups including dealing, extra grid boxes, etc.
#22
joshuaauerbachwatson
closed
1 year ago
4
[client] Revise the player-finding process
#21
joshuaauerbachwatson
closed
1 year ago
5
[client] Improved action repertoire for grid boxes
#20
joshuaauerbachwatson
closed
1 year ago
1
[client] Auto-show capability
#19
joshuaauerbachwatson
closed
1 year ago
2
Clarify the first player label before play starts
#18
joshuaauerbachwatson
closed
1 year ago
1
[ client ] Make it look acceptable on a phone
#17
joshuaauerbachwatson
closed
1 year ago
4
[client] Regularize responsibility for setting up the game
#16
joshuaauerbachwatson
closed
1 year ago
2
[client] Better automation for game token sharing
#15
joshuaauerbachwatson
closed
1 year ago
1
[client] Show player name (not random number) when contact with a player is lost
#14
joshuaauerbachwatson
closed
1 year ago
1
[server] Use a more flexible auth scheme (perhaps auth0)?
#13
joshuaauerbachwatson
closed
3 days ago
3
[client] Add help
#12
joshuaauerbachwatson
closed
11 months ago
5
[client] Set up for true "ad hoc distribution"
#11
joshuaauerbachwatson
closed
1 year ago
4
[client] Decide the fate of multi-peer communication
#10
joshuaauerbachwatson
closed
1 year ago
4
[client] Use a more optimal landscape layout and let the game proposer lock the orientation
#9
joshuaauerbachwatson
closed
1 year ago
6
[client] Ability to drag multiple cards at once (in a pile or overlapping)
#8
joshuaauerbachwatson
closed
1 year ago
3
[client] Need a more convenient way to set up games initially ... "deal two piles of seven" (etc)
#7
joshuaauerbachwatson
closed
1 year ago
1
[Bug] Game can get into a state where all cards have two backs and no fronts
#6
joshuaauerbachwatson
closed
1 year ago
1
[server] Switch to bi-directional communication
#5
joshuaauerbachwatson
opened
1 year ago
10
Change cleanup logic, improve admin and observability
#4
joshuaauerbachwatson
closed
1 year ago
2
Fix player list management
#3
joshuaauerbachwatson
closed
1 year ago
2
Start new backend with stateful server and volatile state
#2
joshuaauerbachwatson
closed
1 year ago
5
Add a Stateful Serverless Backend
#1
joshuaauerbachwatson
closed
1 year ago
2