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joshuaryoung
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gameWithAlex
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Fix Bigboy grab hitbox (currently doesn't match at all)
#129
joshuaryoung
opened
2 years ago
1
Revert to old uppercut combo
#128
haibu64
closed
3 years ago
0
Player Grabbed Art
#127
haibu64
closed
3 years ago
0
Player Pummel Animation
#126
haibu64
opened
3 years ago
1
Bigboy attacks fucked.
#125
haibu64
closed
3 years ago
0
Dashing Off Ledge Should Maintain the momentum it used to
#124
joshuaryoung
opened
3 years ago
0
Make Sweeps Comboable until Enemy is fully knocked down
#123
joshuaryoung
closed
3 years ago
0
Enemy can now be released from block state when player recieves damage
#122
joshuaryoung
closed
3 years ago
0
Make GrabAttackState only allow for 3 attacks max
#121
joshuaryoung
opened
3 years ago
0
Enemy grabs
#120
joshuaryoung
closed
3 years ago
0
Make Player Input Script Keep Track of Enemy Being Grabbed (For when the player gets hit out of grabAttackState so we can reset the grabbed enemy)
#119
joshuaryoung
closed
3 years ago
0
Add groundcheck for enemies (for detecting when enemy has landed after being thrown)
#118
joshuaryoung
closed
3 years ago
0
Knockdown Animation for Player
#117
joshuaryoung
closed
3 years ago
0
Bigboy "Slamming" animation
#116
joshuaryoung
opened
3 years ago
1
Rigidbody2D Overlapping Simulated Bodies Bugs
#115
joshuaryoung
opened
3 years ago
0
Grab State Logic for Player
#114
joshuaryoung
closed
3 years ago
0
Grab State Logic for Enemies
#113
joshuaryoung
closed
3 years ago
0
Remove Uppercut AC2 and 3
#112
haibu64
closed
3 years ago
0
Knockdown State Logic for Enemies
#111
joshuaryoung
closed
3 years ago
0
Knockdown Animations for Enemies
#110
joshuaryoung
opened
3 years ago
0
Logic for Walking / Running Backwards
#109
joshuaryoung
closed
3 years ago
0
Player Animation for Walking Backwards
#108
joshuaryoung
opened
3 years ago
0
Animation for Running Backwards
#107
joshuaryoung
opened
3 years ago
0
Autocombo Should Be Possible on Block
#106
joshuaryoung
closed
3 years ago
0
3(?) Ranges and Different Decision Tree Probabilities for Each Range for Enemies
#105
joshuaryoung
closed
3 years ago
0
Enemy Block Logic
#104
joshuaryoung
closed
3 years ago
0
Uppercut Autocombo 2 & 3 Animations
#103
joshuaryoung
closed
3 years ago
0
Enemy attacks
#102
joshuaryoung
closed
3 years ago
0
Blockstun
#101
haibu64
closed
3 years ago
0
Pressing an attack button while on a wall makes player glitch out.
#100
haibu64
closed
3 years ago
0
New Animation for Another Witch Attack
#99
joshuaryoung
opened
3 years ago
0
Add Placeholder Attack for Acolyte
#98
joshuaryoung
closed
3 years ago
0
Art update
#97
joshuaryoung
closed
3 years ago
0
Finish New Art For Acolyte
#96
joshuaryoung
opened
3 years ago
0
Forward Dash -> Forward Roll
#95
joshuaryoung
closed
3 years ago
0
Make All Properties Adjustable for each enemy attack.
#94
haibu64
closed
3 years ago
0
Dashes
#93
joshuaryoung
opened
3 years ago
0
Collision Box Persists After Enemy Death
#92
joshuaryoung
opened
3 years ago
0
Lock-On Wall Jumps Bug
#91
joshuaryoung
closed
3 years ago
0
Make All Properties Adjustable For Auto Combo Attacks
#90
joshuaryoung
closed
3 years ago
1
Little list
#89
haibu64
opened
3 years ago
0
Add ability to define buttons in game
#88
joshuaryoung
opened
4 years ago
0
Animation bug
#87
joshuaryoung
closed
4 years ago
0
adds min / max for footsies decision tree stuff
#86
joshuaryoung
closed
4 years ago
0
Witches Need Their Own Behavior Script
#85
joshuaryoung
opened
4 years ago
0
adds footsies rough draft
#84
joshuaryoung
closed
4 years ago
0
Health Bar
#83
joshuaryoung
closed
4 years ago
0
Bug: Enemies Are Impervious to Player Attacks
#82
joshuaryoung
opened
4 years ago
0
adds reel length control per attack
#81
joshuaryoung
closed
4 years ago
0
adds differentiation for blocked and hit pushback on playerCharacter.…
#80
joshuaryoung
closed
4 years ago
0
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