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jtmzheng
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3dss
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Spatial partition
#38
jtmzheng
closed
9 years ago
1
Spatial partitioning
#37
jtmzheng
opened
9 years ago
1
[bug] fixing add/remove models to use blockingqueues rather than synchro...
#36
araghava
closed
9 years ago
0
Occlusion Culling
#35
araghava
closed
9 years ago
0
Terrain
#34
jtmzheng
closed
9 years ago
0
[text overlay] adds basic support for a flexible 2D text overlay
#33
araghava
closed
9 years ago
0
Frustrum culling
#32
araghava
closed
10 years ago
0
ConvexHullShape
#31
jtmzheng
opened
10 years ago
3
Custom settings file + some refactor
#30
araghava
closed
10 years ago
0
Client side ShaderProgram
#29
jtmzheng
closed
9 years ago
0
Skybox
#28
jtmzheng
closed
10 years ago
1
Particle emitter
#27
araghava
closed
10 years ago
2
2D Overlay
#26
jtmzheng
closed
9 years ago
0
Framebuffers
#25
jtmzheng
closed
10 years ago
0
Using TWL
#24
jtmzheng
closed
9 years ago
5
Framebuffers
#23
jtmzheng
closed
10 years ago
1
Merging models together.
#22
araghava
closed
10 years ago
1
Skeletal and keyframe animations
#21
araghava
closed
9 years ago
2
Fog
#20
jtmzheng
closed
10 years ago
1
Primitive objects
#19
araghava
closed
10 years ago
1
Primitive objects
#18
araghava
closed
10 years ago
1
Playercontrol
#17
jtmzheng
closed
10 years ago
0
Shadowmaps
#16
jtmzheng
opened
10 years ago
2
Skybox
#15
jtmzheng
closed
9 years ago
2
Tweak physics
#14
araghava
opened
10 years ago
2
Primitives + Combining models
#13
jtmzheng
closed
10 years ago
1
Settings/Config
#12
jtmzheng
closed
10 years ago
2
Worldphysics
#11
jtmzheng
closed
10 years ago
1
Adding a ground + some gravity.
#10
araghava
closed
10 years ago
1
Efficient collision detection.
#9
araghava
closed
10 years ago
1
Serialize model data.
#8
araghava
closed
9 years ago
1
Fixing OBJ parser to allow for objects that have no mtl files.
#7
araghava
closed
10 years ago
0
Texture support
#6
jtmzheng
closed
10 years ago
0
Directional lighting
#5
jtmzheng
closed
10 years ago
2
Adding some unit tests for publisher+subscribers.
#4
araghava
closed
10 years ago
0
Abstracted out player to "Character" and added specific publish event types.
#3
araghava
closed
10 years ago
0
Added publisher-subscribe pattern.
#2
araghava
closed
10 years ago
0
Merging rendererBranch into master.
#1
araghava
closed
10 years ago
0