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jwvhewitt
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gearhead-1
GearHead: Arena, the first game in this roguelike mecha RPG series.
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Let knowledge-boosting cyberware contribute towards skill slots.
#111
emixa-d
opened
1 year ago
0
Use the "Graphics_Directory" const for loading fonts
#110
suve
closed
2 years ago
0
License change from LGPL to Apache 2.0
#109
jwvhewitt
closed
3 years ago
0
Old license.txt - incorrect FSF address
#108
suve
closed
4 years ago
1
Joystick support
#107
BitterlyIronic
opened
5 years ago
0
TS_CORP_NewFactory_PLOT_Default has a typo
#106
macksting
closed
3 years ago
1
Different Kind of Double Door (Doors on top of each other)
#105
macksting
opened
5 years ago
0
Top of some monastic quest towers is another staircase
#104
macksting
opened
5 years ago
0
Mini-map obscured by mecha menu
#103
macksting
opened
5 years ago
0
Double doors in graphical version sometimes spawn perpendicularly
#102
macksting
opened
5 years ago
1
No way to give element gear to NPC
#101
AmkG
opened
5 years ago
0
XRAN ending plot feels disconnected from XRAN main plot
#100
AmkG
opened
5 years ago
0
"Historic Site" plot never gives the player a cash reward
#99
AmkG
opened
5 years ago
0
In "Historic Site" plot, quest-giver seems to blame player for destroying tomb if player used Science on it.
#98
AmkG
opened
5 years ago
0
In "Stolen From Museum" plot, guardian forgets about Antique Steel Case if you investigate it.
#97
AmkG
opened
5 years ago
0
Extropian description is either misleading or `arenacfe.pp` is wrong.
#96
AmkG
opened
5 years ago
0
arenascript.pp checks `Max_Plots_Per_Adventure` if source is `GG_Story`
#95
AmkG
opened
5 years ago
0
Center on the current mecha before displaying the begin turn message
#94
paulotten
closed
5 years ago
0
Limit price discount to 40%. With enough shopping skill the player can sell goods for 60% of their normal value.
#93
paulotten
closed
5 years ago
1
Show lancemates' line of sight
#92
paulotten
closed
5 years ago
0
Fix Mac OS X + SDL compilation: workarounding two FPC SDL units problems
#91
michaliskambi
opened
7 years ago
0
Fire Shrine often disappears
#90
o11c
opened
7 years ago
1
Allow picking up money without picking up items
#89
o11c
opened
7 years ago
0
Notify when lancemate uses up repair/health kits
#88
o11c
opened
7 years ago
0
Range (and other) modifiers not shown
#87
o11c
opened
7 years ago
0
Draw map to terminal by rows, not columns
#86
o11c
opened
7 years ago
1
defense team speaks for wrong side
#85
o11c
closed
7 years ago
1
Duplicates in personal history
#84
o11c
closed
7 years ago
1
Sometimes attacking doesn't autoselect a new enemy.
#83
o11c
opened
7 years ago
0
SF:1 mecha encumberance displayed as if SF:2
#82
o11c
opened
7 years ago
0
HwangSa random search quest is buggy
#81
o11c
opened
7 years ago
0
Some DC information not always visible
#80
o11c
opened
7 years ago
0
FITS information not visible anywhere
#79
o11c
opened
7 years ago
0
Exclude "Class N" when sorting
#78
o11c
opened
7 years ago
0
SIGHUP
#77
o11c
opened
7 years ago
0
On commas
#76
o11c
opened
7 years ago
0
Vision issues
#75
o11c
opened
7 years ago
0
Consistent next/previous keys
#74
o11c
opened
7 years ago
0
Show date when memo/email was added
#73
o11c
opened
7 years ago
0
Doors are sometimes generated in the middle of a room
#72
o11c
opened
7 years ago
0
Use just name, not full filename, in load menus
#71
o11c
opened
7 years ago
0
Custom "junkpiles"
#70
o11c
opened
7 years ago
0
Persistent numbering in menus
#69
o11c
opened
7 years ago
0
Stack-viewing issues
#68
o11c
opened
7 years ago
0
Sort weapons better when attacking
#67
o11c
opened
7 years ago
2
Use commas to break big numbers in the UIs
#66
o11c
opened
7 years ago
0
Don't randomly-generate characters with similar names near each other
#65
o11c
opened
7 years ago
1
Thoughts on a Phonebook
#64
o11c
opened
7 years ago
1
User-input may contain formatting characters
#63
o11c
opened
7 years ago
0
Give feedback when trying to use a skill while exhausted
#62
o11c
opened
7 years ago
0
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