Kino is a collection of custom post-processing effects for Unity's [High Definition Render Pipeline][HDRP] (HDRP).
[HDRP]: https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest
Streak adds horizontally stretched bloom that roughly resembles anamorphic lens flares. Although it's neither physically correct nor energy conserving, it's handy to emphasize shininess of the scene in just a few clicks.
Recolor is a kind of false color effect that replaces image colors by mapping luminance to a given gradient. It also supports edge detection effect to add contour lines to the images.
Overlay simply adds a color gradient to the final output of the post process. It's handy to widen the color spectrum of the output in a nearly subliminal level.
Glitch is a collection of simple video glitch effects.
A simple sharpen filter that is similar to ones used in paint software.
A multi-purpose filter that provides several small effects in a single pass.
Slice and slide effect.
A simple test card pattern generator.
The Kino package uses the scoped registry feature to import dependent
packages. Please add the following sections to the package manifest file
(Packages/manifest.json
).
To the scopedRegistries
section:
{
"name": "Keijiro",
"url": "https://registry.npmjs.com",
"scopes": [ "jp.keijiro" ]
}
To the dependencies
section:
"jp.keijiro.kino.post-processing": "2.1.15"
After changes, the manifest file should look like below:
{
"scopedRegistries": [
{
"name": "Keijiro",
"url": "https://registry.npmjs.com",
"scopes": [ "jp.keijiro" ]
}
],
"dependencies": {
"jp.keijiro.kino.post-processing": "2.1.15",
...
Check the Default HDRP Settings in the Project Settings. You have to define custom post processing orders to make them take effect in the pipeline.