Use the NameGenerator
class to generate names. Call Next()
to get a new name. By default, a subset of consonants and vowels from the English language will be used.
var g = new NameGenerator();
Console.WriteLine(g.Next());
This will return names like:
Pheras
Domar
Teso
For simple generators, you can supply the vowels and consonants to use through the constructor:
var g = new NameGenerator("ae", "srnl");
Names from this generator will only ever have the characters a
and e
for vowels, and the characters s
r
n
and l
for consonants. Calls to Next()
will produce names like:
Lena
Salna
Rasse
See the wiki for more examples on how to control things like vowel sequences, consonant positioning, and more!
A Transform
is a mechanism for changing a source name into a new, modified name. Call UsingTransform()
on a NameGenerator
to specify one or more transformations:
var g = new NameGenerator()
.UsingTransform(x => x
.ReplaceSyllable(0, "zo") // Replace the first syllable with string "zo"
.AppendSyllable("ri")); // Adds a new syllable to end of name
Calling Next()
produces names like:
Zocari
Zoshari
Zojiri
See the wiki for additional examples.
Each NameGenerator
can be configured to prevent specific substrings or patterns from showing up in names. Filtering is completely optional, but is useful in avoiding awkward sounding combinations of characters.
Here is a basic example of preventing substrings from appearing:
var g = new NameGenerator()
.DoNotAllow("ist") // Will prevent names like "Misty"
.DoNotAllow("ck"); // Will prevent names like "Brock"
See the wiki for additional examples.
Syllabore is available as a NuGet package. You can install it from your NuGet package manager in Visual Studio (search for "Syllabore") or by running the following command in your NuGet package manager console:
Install-Package Syllabore
There are a couple ways to do this in Godot:
cd
into your Godot project directory, and use the following command:
dotnet add package Syllabore
By design, Syllabore is a .NET Standard 2.0 class library. This means it will be compatible with applications using:
Syllabore has been tested and known to work in the following game engines:
Syllabore should also work in the following game engines, but I have not done adequate testing yet:
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