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Copied from [this issue](https://github.com/KSP-RO/ProceduralParts/issues/355) as their suggestion was that resource amounts would be handled by InterstellarFuelSwitch. I'm not sure if that's the case…
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### Describe the bug?
when adding any of the procedural texture components they report an error at the bottom
### To Reproduce
make an empty object and attach any of the default procedural texture …
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i find the procedural map generation to be good but sometimes plain with just the rooms
i think it would be interesting if there were certain rooms with cool designs that were procedurally plopped in…
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This System is perfect but has only one thing that I need for an Roguelike Game:
Procedural Generation for the Minimap.
This would be amazing if this is possible.
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I'm relaying a request on behalf of members on Khronos glTF PBR Procedural Texture group committee.
The proposed extensions:
1. [KHR_texture_procedurals](https://github.com/KhronosGroup/glTF/tree/K…
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Some examples are broken due to the 3.0 camera updates. So far there are:
- [x] `arcade/examples/procedural_caves_bsp.py` - Camera 'Jitters'
- [x] `arcade/examples/procedural_caves_cellular.py` - …
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Thanks in part to the new "Roadside Assistance" [Patreon tier](https://www.patreon.com/WheelStealGame), we have a formal request that we are committing to: a working example of the Road Generator in a…
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### Describe the project you are working on
An 3D Turn Based RPG With a Heavy Story Focus.
### Describe the problem or limitation you are having in your project
unable to fill TextureReact wi…
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https://johanhelsing.studio/posts/extreme-bevy-5
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The initial scope of the intersection support is going to be using pre-generated scenes/objects. That's a good first step, but we eventually want to have procedural intersections. This task is to repr…