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kirides
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GD3D11
D3D11-Renderer for Gothic and Gothic 2
GNU General Public License v3.0
200
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Readme update
#121
G00fY2
closed
1 year ago
1
Sync latest changes
#120
lucifer602288
closed
1 year ago
0
Sun jumps around in the sky
#119
SaulMyers
closed
1 year ago
5
A new option under 'General' called 'DrawWeaponTrails'
#118
SaulMyers
closed
1 year ago
4
Read/Write ShadowAOStrength and WorldAOStrength from/to INI
#117
ThielHater
closed
1 year ago
2
Rewrite Animated_Inventory SystemPack option by SaiyansKing
#116
lucifer602288
closed
1 year ago
0
White screen on integrated Intel UHD 620 (i7 8650U)
#115
AlexDanDuna
opened
1 year ago
0
Water day / night cycle and waterfall foam refinements
#114
SaulMyers
closed
1 year ago
3
Merge changes in the repository of SaiyansKing, the version string changes to 17.8-dev9
#113
lucifer602288
closed
1 year ago
0
- Water shader will now darken / lighten with day / night cycle
#112
SaulMyers
closed
1 year ago
2
Slight variable change to more XMVECTOR declarations to have less calculation
#111
lucifer602288
closed
1 year ago
0
Fixed foam of waterfalls
#110
ThielHater
closed
1 year ago
1
Update directx packages, assimp dll to latest version and directx header for possible future use
#109
lucifer602288
closed
1 year ago
1
Adds the original textures around forests and in some doorways which …
#108
SaulMyers
closed
1 year ago
14
Actions: build-action now creates downloadable artifacts
#107
kirides
closed
2 years ago
0
Added CHECKSUM_G1_1_08k_4GB to version check
#106
ThielHater
closed
2 years ago
1
Gothic 1 forests missing darkness
#105
SaulMyers
closed
1 year ago
21
[Linux] Gothic 1 not working with ddraw on Native using lutris and spine
#104
coxtor
opened
2 years ago
3
SOLVED [Linux] GothicStarter not working with ddraw on Native
#103
cgloeckner
closed
2 years ago
3
Chronicles of Myrtana: flickering water surfaces
#102
CkNoSFeRaTU
opened
2 years ago
0
Update file packages.config with directx 2019 package versions
#101
lucifer602288
closed
2 years ago
1
Waterfall issues
#100
GrImIz1
closed
1 year ago
7
Don't verify checksum of GothicMod.exe for G2
#99
dosinabox
opened
2 years ago
1
Steam Deck - D3D11 renderer does not work
#98
Mutant22
closed
2 years ago
4
Glitch when i use Union_Adv_Inventory_2_7_0_no_menu.vdf in Legend of Ahssûn
#97
dragon011
opened
2 years ago
1
not all shadows are destroyed equally
#96
stefson
opened
2 years ago
0
Waterfall foam transparency broken
#95
kaucukovnik
closed
2 years ago
6
UI scale is not working with 4K resolution
#94
heroutm
closed
2 years ago
1
please backport fix for GD3DX7 Z-buffer destruction crash
#93
stefson
closed
2 years ago
2
(Bug) Transparent Material Issues
#92
Korikan
opened
2 years ago
1
(enhancement) Renderer prevents Snow Effects
#91
Korikan
opened
2 years ago
0
unable to copy shaders when building with mscv2019 community edition
#90
stefson
closed
2 years ago
1
please update targets in readme.md
#89
stefson
closed
2 years ago
2
no keyboard with update to 17.8-dev1
#88
stefson
opened
2 years ago
6
Assimp 5.1.2 update
#87
lucifer602288
closed
2 years ago
1
HDR monitor colorspace support in Windows 10
#86
lucifer602288
closed
2 years ago
0
FOV
#85
rom4ntic
opened
2 years ago
6
EnableOcclusionCulling=1 makes screen black
#84
LDS1
closed
2 years ago
6
Water color flicker
#83
LDS1
closed
2 years ago
1
Freeze on tessellation on
#82
LDS1
closed
2 years ago
4
Presets for the settings in DX11
#81
Fabiosek
opened
3 years ago
0
Huge FPS drop near light sources
#80
LDS1
closed
2 years ago
3
G1 picked up weapons are still rendered
#79
LDS1
closed
2 years ago
1
Exception on khorinis world
#78
LDS1
closed
3 years ago
2
Please add support to the game FidelityFX Super Resolution (FSR) for improved performance
#77
Kivinok
opened
3 years ago
2
White screen on integrated Intel Iris Xe graphics
#76
ghost
opened
3 years ago
3
G2 videos arent stretched
#75
PijanyStary
closed
3 years ago
8
Ghost's face in dialogs
#74
postm1
closed
2 years ago
1
Alpha for vobs
#73
postm1
closed
2 years ago
3
[G2NOTR] DX11 doesn't work
#72
Fabiosek
closed
3 years ago
0
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