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kmfarley11
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PokeYellow_Cpp
An attempt to recreate Pokemon Yellow Version (from the ground up) via CPP, OpenGL, and SDL(2)
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Set up an autotest environment
#14
kmfarley11
opened
6 years ago
2
Port code to use OpenGL more directly (remove SDL2 dependency)
#13
kmfarley11
opened
6 years ago
1
Robust build
#12
kmfarley11
closed
6 years ago
0
Use smart pointers
#11
kmfarley11
opened
7 years ago
0
Make the build robust
#10
kmfarley11
closed
6 years ago
1
Improve performance
#9
kmfarley11
opened
8 years ago
0
PT-000: Solid foundation to milestone.
#8
kmfarley11
closed
8 years ago
0
ORG: Finalize Project Organization
#7
kmfarley11
closed
8 years ago
1
PT-006: Improve Basic NPC Interactions
#6
kmfarley11
opened
8 years ago
0
PT-005: Enhance SDL Usage
#5
kmfarley11
opened
8 years ago
1
PT-004: Plan and Construct a Database System
#4
kmfarley11
opened
8 years ago
1
PT-003: Implement an NPC Object
#3
kmfarley11
opened
8 years ago
0
PT-002: Implement a Player Object
#2
kmfarley11
opened
8 years ago
0
PT-001: Implement a Room Object
#1
kmfarley11
opened
8 years ago
1