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kraflab
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dsda-doom
This is a successor of prboom+ with extra tooling for demo recording and playback, with a focus on speedrunning and quality of life.
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Issue with cmake and libzip, not able to install on Fedora 39
#440
Contmotore
closed
1 year ago
7
0.27.2 load after death regression
#439
ivxvm
closed
1 year ago
1
allows dehacked custom quit messages
#438
T-117
closed
1 year ago
5
-viddump outputs outdated frames on Linux
#437
DankRank
closed
1 year ago
1
Remove MIDI_LoadFileSpecial() function
#436
rfomin
closed
1 year ago
1
OPL skips notes in MIDIs
#435
unithecutie
closed
1 year ago
11
v0.27.2 FTBFS: overriding recipe for target 'dsda-doom'
#434
jengelh
closed
4 months ago
1
opengl bug
#433
VanBog335
closed
1 year ago
1
Wipe screen triggers twice when automatically loading a saved game upon death
#432
DreadWanderer
closed
1 year ago
2
MBF21: SSG autoswitch causes weapons to disappear
#431
d-bind
closed
4 months ago
9
Getting signal 11 (0x0001) crash when trying to enable OpenGL renderer
#430
AtifArshad1995
closed
1 year ago
11
OPL updates
#429
rfomin
closed
1 year ago
6
Is it possible to use the standard Doom font with the extended HUD?
#428
mtslzr
closed
1 year ago
2
HOM in OpenGL Indexed Renderer (and Not in Software)
#427
andrikpowell
closed
1 year ago
1
Default demos save ability fix
#426
nl-saw
closed
1 year ago
0
Use ~/.config/dsda-doom instead of ~/.dsda-doom on linux
#425
leia-uwu
closed
4 months ago
11
Does not play internal demos
#424
fabiangreffrath
closed
11 months ago
11
Draft udmf scroll / thrust fields
#423
kraflab
closed
1 year ago
0
Parse ambient SNDINFO
#422
kraflab
closed
1 year ago
0
Enable virtual terminal emulation in Windows console for ENDOOM
#421
rfomin
closed
1 year ago
1
Add show labels argument to stat_totals HUD component
#420
unectomy
closed
1 year ago
0
Add color coding for big_ammo HUD component
#419
unectomy
closed
1 year ago
0
Add show WPN argument to weapon_text HUD component
#418
unectomy
closed
1 year ago
3
Slightly Optimize OpenGL renderer for low-end hardware.
#417
ghost
closed
1 year ago
1
Problems with new large fullscreen HUD
#416
d-bind
closed
1 year ago
2
Getting visual glitches/crashes after playing for around 30 mins, every time
#415
jadekitt
closed
1 year ago
13
STARMS does not register SSG pickup when SSG is picked up before shotgun
#414
DreadWanderer
closed
1 year ago
2
Abstract skill info
#413
kraflab
closed
1 year ago
0
[MacOS] Bug: Window unfocused using leftclick in certain conditions
#412
sbritorodr
closed
1 year ago
18
Mobj health tracker interacts poorly with build mode
#411
perryprog
closed
1 year ago
2
UMAPINFO bossaction walkover actions to not work
#410
biwa
closed
4 months ago
5
GL: add smooth fade mode
#409
bkoropoff
closed
1 year ago
0
Add wip mapinfo parser
#408
kraflab
closed
1 year ago
0
Issue with 'cmake' command. Unable to install on linux (Kubuntu 22.04 LTS).
#407
aditya-347
closed
1 year ago
4
Add proof of concept finite height toggle
#406
kraflab
closed
1 year ago
0
Stutter on first playback of sound effect
#405
bkoropoff
opened
1 year ago
6
Render at full window/screen resolution in HiDPI
#404
bkoropoff
closed
1 year ago
1
CI: fix brew errors installing python
#403
bkoropoff
closed
1 year ago
0
Allow tweaking fluidsynth chorus/reverb settings
#402
bkoropoff
closed
1 year ago
2
Shaders: handle texture dimension uniforms generically
#401
bkoropoff
closed
1 year ago
5
Shader refactoring
#400
bkoropoff
closed
1 year ago
6
GL: respect render_screen_multiply
#399
bkoropoff
closed
1 year ago
0
cmake: find and use release version of mad
#398
bkoropoff
closed
1 year ago
0
GL: fix fixed math overflow in midtex scaling
#397
bkoropoff
closed
1 year ago
0
cmake: fix finding dumb/mad with msvc
#396
bkoropoff
closed
1 year ago
0
CI: update vcpkg during CI
#395
bkoropoff
closed
1 year ago
0
build: accept mad.dll for libmad
#394
bkoropoff
closed
1 year ago
1
GL: remove dead fog code
#393
bkoropoff
closed
1 year ago
1
Add fake_contrast 2 setting
#392
bkoropoff
closed
1 year ago
3
PortMidi Updates
#391
ceski-1
closed
1 year ago
1
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